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Syrinx
Full Character
Stat Block
--- Syrinx --- Runes: Air Beast Fertility Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Yinkin Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Red head Stats: Strength: 10 (50%) Constitution: 8 (40%) Size: 13 (65%) Dexterity: 17 (85%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 9 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 80% Love (family) 60% Loyalty (Clan) 50% Loyalty (Tribe) 60% Loyalty (Sartar) 60% **Cults: Yinkin - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 50% Darkness 10% Fire/Sky 20% Power Runes: Death 25% Movement 60% Truth 50% Disorder 40% Man 25% Beast 75% Harmony 60% Fertility 75% Illusion 50% Stasis 40% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 44% Drive (Chariot) 15% Jump 61% Ride (Horse) 15% Ride (horse) 20% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 35% Fast Talk 35% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Beastspeech) 35% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Yinkin) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yinkin) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 30% Play Instrument 20% Sleight 55% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 30% **Stealth (+10%)** Hide 30% Move Quietly 50% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 55% Dagger 40% Fist 40% Grapple 40% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Syrinx ** Runes: Air Beast Fertility Homeland: Sartar, Occupation: Thief, Initiate of Cult: Yinkin STR: 10, CON: 8, SIZ: 13, DEX: 17, INT: 14, POW: 14, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 9, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Reputation 5%, Love (Family) 80%, Love (family) 60%, Loyalty (Clan) 50%, Cults: Yinkin - Initiate - Rune Points: 3 Runes: Darkness 10%, Fire/Sky 20%, Air 80%, Earth 50%, Stasis 40%, Illusion 50%, Death 25%, Movement 60%, Truth 50%, Disorder 40%, Man 25%, Beast 75%, Harmony 60%, Fertility 75%, Skills: Jump 61%, Climb 60%, Broadsword 55%, Sleight 55%, Speak (Heortling) 50%, Move Quietly 50%, Medium Shield 45%, Dodge 44%, Spirit Combat 40%, Dagger 40%, Crossbows 40%, Large Shield 40%, Grapple 40%, Fist 40% Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,