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Varic
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Stat Block
--- Varic --- Runes: Movement Fertility Earth Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Daka Fal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Stats: Strength: 12 (60%) Constitution: 17 (85%) Size: 12 (60%) Dexterity: 11 (55%) Intelligence: 13 (65%) Power: 9 (45%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 17 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 70% Reputation 11% **Cults: Daka Fal - Initiate - Rune Points: 3 Elemental Runes: Air 50% Earth 60% Fire/Sky 20% Power Runes: Death 25% Disorder 50% Movement 75% Man 50% Beast 50% Harmony 50% Fertility 75% Truth 50% Spirit 50% Stasis 25% Illusion 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Ride (Horse) 20% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 40% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Spiritspeech) 55% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Daka Fal) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 40% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Animal) 20% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 15% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 35% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 125% Spirit Dance 10% Spirit Lore 20% Spirit Travel 45% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Daka Fal) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 55% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 30% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Protection (3pts) Second Sight (3pts) Heal (3pts) Disruption (1pts) Rune Spells: Axis Mundi (1pts) Spirit Guardian (1pts) Summon Specific Ancestor (1pts) Melee Attacks: Dagger 30% 1D4+2 SR 9 6/6 HP Quarterstaff 55% 1D8 SR 5 8/8 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 30% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: History: 30 Lunars Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Varic ** Runes: Movement Fertility Earth Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Daka Fal STR: 12, CON: 17, SIZ: 12, DEX: 11, INT: 13, POW: 9, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 17, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 11%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 70%, Cults: Daka Fal - Initiate - Rune Points: 3 Runes: Earth 60%, Fire/Sky 20%, Air 50%, Man 50%, Beast 50%, Harmony 50%, Fertility 75%, Truth 50%, Spirit 50%, Stasis 25%, Illusion 50%, Death 25%, Disorder 50%, Movement 75%, Skills: Spirit Combat 125%, Speak (Spiritspeech) 55%, Quarterstaff 55%, Speak (Heortling) 50%, Spirit Travel 45%, First Aid 40%, Sing 40%, Climb 40%, Treat Poison 35%, Farm 35%, Medium Shield 35%, Homeland Lore (Local) 35%, Jump 33%, Composite Bow 30% Spirit Magic: Protection (3pts), Second Sight (3pts), Heal (3pts), Disruption (1pts) Rune Spells: Spirit Guardian (1pts), Summon Specific Ancestor (1pts), Axis Mundi (1pts) Attacks: Quarterstaff 55% 1D8 SR 5 8/8 HP Medium Shield 35% 1D4 SR 8 12/12 HP Dagger 30% 1D4+2 SR 9 6/6 HP Composite Bow 30% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: History: 30 Lunars, Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,