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Dardandor
Full Character
Stat Block
--- Dardandor --- Runes: Air Movement Death Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Orlanth Adventurous Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 17 (85%) Constitution: 11 (55%) Size: 16 (80%) Dexterity: 18 (90%) Intelligence: 13 (65%) Power: 9 (45%) Charisma: 14 (70%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 12 Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 60% Reputation 10% Love (Family) 70% Loyalty (Clan) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Earth 35% Water 40% Air 90% Power Runes: Beast 50% Truth 50% Harmony 50% Disorder 50% Illusion 50% Man 50% Death 75% Stasis 10% Movement 90% Fertility 25% Skills: **Agility (+15%)** Dodge 76% Jump 79% Ride (Horse) 25% **Communication (+5%)** Dance 20% Intimidate 30% Orate 60% Sing 35% Speak (Stormspeech) 25% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Cult Lore (Orlanth) 20% Customs (Tarshite) 30% Farm 30% First Aid 50% Lore (Animal) 15% Survival 55% **Magic (+0%)** Meditate 15% Spirit Combat 45% Worship (Orlanth) 35% **Manipulation (+20%)** **Perception (+5%)** Track 20% **Stealth (+10%)** Hide 50% **Melee (+20%)** 1H Spear 35% Battle Axe 45% Broadsword 90% Dagger 45% **Ranged (+20%)** Javelin 40% Sling 70% **Shield (+20%)** Large Shield 45% Medium Shield 85% Spirit Magic: Demoralize (0pts) Heal (2pts) Mobility (0pts) Rune Spells: Flight (1pts) Shield (1pts) Lightning (1pts) Melee Attacks: Dagger 45% 1D4+2+1D6 SR 6 6/6 HP Broadsword 90% 1D8+1+1D6 SR 4 12/12 HP Medium Shield 85% 1D4+1D6 SR 5 12/12 HP Ranged Attacks: Sling 70% 1D8 SR 1 80/80 HP Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Dardandor ** Runes: Air Movement Death Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Orlanth Adventurous STR: 17, CON: 11, SIZ: 16, DEX: 18, INT: 13, POW: 9, CHA: 14, Derived Stats: Damage Bonus: +1D6, Hit Points: 12, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Devotion (Orlanth) 60%, Loyalty (Shaker Temple) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Water 40%, Air 90%, Earth 35%, Man 50%, Death 75%, Stasis 10%, Movement 90%, Fertility 25%, Beast 50%, Truth 50%, Harmony 50%, Disorder 50%, Illusion 50%, Skills: Broadsword 90%, Medium Shield 85%, Jump 79%, Dodge 76%, Sling 70%, Orate 60%, Survival 55%, Speak (Tarshite) 55%, First Aid 50%, Hide 50%, Battle Axe 45%, Dagger 45%, Large Shield 45%, Spirit Combat 45% Spirit Magic: Heal (2pts), Mobility (0pts), Demoralize (0pts) Rune Spells: Flight (1pts), Shield (1pts), Lightning (1pts) Attacks: Medium Shield 85% 1D4+1D6 SR 5 12/12 HP Dagger 45% 1D4+2+1D6 SR 6 6/6 HP Broadsword 90% 1D8+1+1D6 SR 4 12/12 HP Sling 70% 1D8 SR 1 80/80 HP Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,