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Vazar the Calmor the Soul
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Stat Block
--- Vazar the Calmor the Soul --- Runes: Illusion Movement Air Type: Player Character Homeland: Balazaring Occupation: Thief Initiate of Cult: Eurmal Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Vazar the Calmor the Soul is Faded and Neat. He is a Heroic adventurer. (He/Him) Stats: Strength: 17 (85%) Constitution: 15 (75%) Size: 15 (75%) Dexterity: 8 (40%) Intelligence: 13 (65%) Power: 7 (35%) Charisma: 10 (50%) Derived Stats: Hit Points: 16 Healing Rate: 3 Magic Points: 7 Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 11% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Gang) 60% Loyalty (Tribe) 60% Hate (Authority) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 40% Fire/Sky 10% Power Runes: Movement 85% Illusion 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 36% Drive (Chariot) 5% Jump 45% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 70% Dance 10% Disguise 35% Fast Talk 75% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Eurmal) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 15% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Eurmal) 15% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 20% Play Instrument 10% Sleight 45% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 20% **Stealth (-5%)** Hide 15% Move Quietly 35% **Melee (+5%)** 1H Axe 15% 1H Hammer 40% 1H Mace 20% 1H Spear 25% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 35% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 35% Elf Bow 10% Javelin 30% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 20% Spirit Magic: Ignite (1pts) Shimmer (5pts) Silence (1pts) Disruption (1pts) Rune Spells: Illusory Sound (1pts) Illusory Substance (1pts) Reflection (1pts) Melee Attacks: Pike 35% 2D6+1+1D4 SR 5 12/12 HP Small Shield 20% 1D3+1D4 SR 8 8/8 HP Ranged Attacks: Thrown Javelin 30% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Vazar the Calmor the Soul ** Runes: Illusion Movement Air Homeland: Balazaring, Occupation: Thief, Initiate of Cult: Eurmal STR: 17, CON: 15, SIZ: 15, DEX: 8, INT: 13, POW: 7, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 7, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 11%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Gang) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Air 80%, Earth 40%, Fire/Sky 10%, Movement 85%, Illusion 85%, Skills: Fast Talk 75%, Charm 70%, Scan 50%, Climb 50%, Jump 45%, Sleight 45%, 1H Hammer 40%, Listen 40%, Dodge 36%, Homeland Lore (Local) 35%, Move Quietly 35%, Disguise 35%, Spirit Combat 35%, Survival 35% Spirit Magic: Ignite (1pts), Shimmer (5pts), Silence (1pts), Disruption (1pts) Rune Spells: Reflection (1pts), Illusory Sound (1pts), Illusory Substance (1pts) Attacks: Pike 35% 2D6+1+1D4 SR 5 12/12 HP Small Shield 20% 1D3+1D4 SR 8 8/8 HP Thrown Javelin 30% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,