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Sendestra the Garurisa the Franala the Runs-Away
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--- Sendestra the Garurisa the Franala the Runs-Away --- Runes: Harmony Beast Air Type: Player Character Homeland: Prax: Pol-Joni Occupation: Thief Initiate of Cult: Odayla Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Sendestra the Garurisa the Franala the Runs-Away is Stately and Erratic. They is a Common adventurer. (They/Them) Stats: Strength: 16 (80%) Constitution: 12 (60%) Size: 11 (55%) Dexterity: 11 (55%) Intelligence: 12 (60%) Power: 13 (65%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 5% Hate (Chaos) 60% Love (Family) 70% Loyalty (Gang) 60% Loyalty (Tribe) 60% **Cults: Odayla - Initiate - Rune Points: 1 Elemental Runes: Earth 20% Darkness 40% Air 70% Power Runes: Beast 75% Harmony 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 60% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 50% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 35% Fast Talk 35% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Odayla) 15% Cult Lore (Orlanth) 10% Customs (Heortling) 0% Customs (Pol-Joni) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 10% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 55% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Odayla) 25% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 15% Play Instrument 5% Sleight 40% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 35% **Stealth (+0%)** Hide 20% Move Quietly 40% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 25% Dagger 50% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 15% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 30% Small Shield 15% Spirit Magic: Heal (1pts) Slow (1pts) Disruption (1pts) Protection (1pts) Rune Spells: Bear's Skin (3pts) Melee Attacks: Medium Shield 30% 1D4+1D4 SR 8 12/12 HP Dagger 50% 1D4+2+1D4 SR 9 6/6 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Sendestra the Garurisa the Franala the Runs-Away ** Runes: Harmony Beast Air Homeland: Prax: Pol-Joni, Occupation: Thief, Initiate of Cult: Odayla STR: 16, CON: 12, SIZ: 11, DEX: 11, INT: 12, POW: 13, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Gang) 60%, Loyalty (Tribe) 60%, Reputation 5%, Hate (Chaos) 60%, Love (Family) 70%, Cults: Odayla - Initiate - Rune Points: 1 Runes: Air 70%, Earth 20%, Darkness 40%, Beast 75%, Harmony 75%, Skills: Climb 60%, Peaceful Cut 55%, Spirit Combat 55%, Ride (Horse) 50%, Speak (Praxian) 50%, Dagger 50%, Sleight 40%, Move Quietly 40%, Track 35%, Herd 35%, Disguise 35%, Fast Talk 35%, Jump 33%, Medium Shield 30% Spirit Magic: Heal (1pts), Slow (1pts), Disruption (1pts), Protection (1pts) Rune Spells: Bear's Skin (3pts) Attacks: Dagger 50% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 30% 1D4+1D4 SR 8 12/12 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,