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Toalor Find-Weardless
Full Character
Stat Block
--- Toalor Find-Weardless --- Runes: Movement Disorder Darkness Type: Player Character Homeland: Old Tarsh Occupation: Chariot Driver Initiate of Cult: Issaries Standard of Living: Free Income: 60 L Ransom: 500 L Description: Toalor Find-Weardless is Vague and Combative. He is a Common adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 3 (15%) Size: 14 (70%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 4 (20%) Charisma: 10 (50%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 3 Healing Rate: 1 Magic Points: 4 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Leader) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Issaries - Initiate - Rune Points: 1 Elemental Runes: Earth 10% Darkness 60% Fire/Sky 20% Power Runes: Movement 75% Disorder 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 45% Dodge 15% Drive (Chariot) 0% Jump 25% Ride (Horse) 0% Swim 10% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 25% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 5% Sing 25% Speak (Heortling) 0% Speak (Tarshite) 45% Speak (Tradetalk) 5% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 30% Bureacracy 0% Celestial Lore 5% Cult Lore (Issaries) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 20% Game 15% Herd 5% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 20% Shiphandling 0% Survival 20% Treat Disease 5% Treat Poison 15% **Magic (-10%)** Meditate 15% Prepare Corpse 0% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 25% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Issaries) 10% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 50% Search 25% Track 5% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 25% Broadsword 20% Dagger 25% Fist 25% Grapple 25% Greatsword 25% Kick 25% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 30% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 45% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Mobility (1pts) Countermagic (4pts) Rune Spells: Create Market (3pts) Melee Attacks: 30% +1D4 SR 5 0/0 HP Medium Shield 30% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Sling 45% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Toalor Find-Weardless ** Runes: Movement Disorder Darkness Homeland: Old Tarsh, Occupation: Chariot Driver, Initiate of Cult: Issaries STR: 12, CON: 3, SIZ: 14, DEX: 10, INT: 14, POW: 4, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 3, Magic Points: 4, Movement- Ground: 8, HP: -1 0 1 2 3 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Leader) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Cults: Issaries - Initiate - Rune Points: 1 Runes: Earth 10%, Darkness 60%, Fire/Sky 20%, Disorder 75%, Movement 75%, Skills: Scan 50%, Climb 45%, Sling 45%, Speak (Tarshite) 45%, Homeland Lore (Local) 40%, Whip 30%, Battle 30%, Medium Shield 30%, Cult Lore (Issaries) 30%, Customs (Tarshite) 25%, Jump 25%, Grapple 25%, Farm 25%, Greatsword 25% Spirit Magic: Mobility (1pts), Countermagic (4pts) Rune Spells: Create Market (3pts) Attacks: 30% +1D4 SR 5 0/0 HP Medium Shield 30% 1D4+1D4 SR 8 12/12 HP Sling 45% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,