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Vaden-Cup
Full Character
Stat Block
--- Vaden-Cup --- Runes: Movement Disorder Water Type: Player Character Homeland: Old Tarsh Occupation: Chariot Driver Initiate of Cult: Issaries Standard of Living: Free Income: 60 L Ransom: 500 L Description: Vaden-Cup is Amiable and Sharp-Tongued. He is a Common adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 9 (45%) Charisma: 5 (25%) Derived Stats: Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Temple) 70% **Cults: Issaries - Initiate - Rune Points: 1 Elemental Runes: Earth 10% Water 60% Darkness 20% Air 40% Power Runes: Disorder 75% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 15% Swim 20% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 20% Dance 25% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 5% Sing 25% Speak (Heortling) 0% Speak (Tarshite) 45% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Issaries) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 35% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Issaries) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 55% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 55% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 40% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 60% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Countermagic (3pts) Glue (1pts) Farsee (1pts) Rune Spells: Lock (1pts) Melee Attacks: Dagger 55% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 60% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Vaden-Cup ** Runes: Movement Disorder Water Homeland: Old Tarsh, Occupation: Chariot Driver, Initiate of Cult: Issaries STR: 12, CON: 12, SIZ: 13, DEX: 13, INT: 14, POW: 9, CHA: 5, Derived Stats: Magic Points: 9, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Loyalty (Temple) 70%, Loyalty (Shaker Temple) 60%, Reputation 10%, Love (Family) 60%, Cults: Issaries - Initiate - Rune Points: 1 Runes: Darkness 20%, Air 40%, Earth 10%, Water 60%, Disorder 75%, Movement 75%, Skills: Javelin 60%, Dagger 55%, Climb 55%, Scan 55%, Jump 54%, Speak (Tarshite) 45%, Whip 40%, Medium Shield 40%, Cult Lore (Issaries) 40%, Lore (Local) 35%, First Aid 35%, Fist 35%, Crossbows 35%, Large Shield 35% Spirit Magic: Glue (1pts), Farsee (1pts), Countermagic (3pts) Rune Spells: Lock (1pts) Attacks: Dagger 55% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 60% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,