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Hassan The Sun Merchant
Full Character
Stat Block
--- Hassan The Sun Merchant --- Runes: Truth Harmony Fire/Sky Type: Player Character Homeland: Prax: Bison Riders Occupation: Merchant Initiate of Cult: Issaries Standard of Living: Free Income: 500 L Ransom: 500 L Description: Stats: Strength: 14 (70%) Constitution: 18 (90%) Size: 18 (90%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 10 (50%) Charisma: 18 (90%) Derived Stats: Hit Points: 20 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 10% Hate (Chaos) 60% Love (Family) 100% Fear (Dragons) 60% Loyalty (Temple) 60% Honor 60% Loyalty (Tribe) 60% Devotion (Issaries) 70% Loyalty (Temple Of Issaries) 70% **Cults: Issaries - Initiate - Rune Points: 3 Elemental Runes: Air 10% Earth 50% Water 50% Fire/Sky 70% Power Runes: Death 50% Disorder 25% Beast 50% Illusion 25% Man 50% Truth 75% Harmony 75% Stasis 50% Movement 50% Fertility 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 26% Drive (Chariot) 5% Jump 39% Ride (Horse) 5% Ride (Bison) 60% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 105% Charm 50% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 40% Speak (Heortling) 0% Speak (Esrolian) 20% Speak (Praxian) 60% Speak (Tradetalk) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Issaries) 20% Customs (Heortling) 0% Customs (Bison Tribe) 30% Customs (Holy Country) 25% Elder Race Lore (Elves) 10% Evaluate 70% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Esrolian) 20% Manage Household 45% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Read/Write (Esrolian) 55% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 35% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Issaries) 65% Worship (Issaries) 65% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Insight (Human) 35% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 105% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 30% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 45% Small Shield 25% Spirit Magic: Repair (4pts) Glamour (2pts) Shimmer (3pts) Mobility (2pts) Bladesharp (2pts) Rune Spells: Lock (1pts) Passage (1pts) Path Watch (2pts) Create Market (3pts) Spell Trading (2pts) Melee Attacks: 1H Short Spear 105% 1D6+1+1D4 SR 5 10/10 HP Dagger 35% 1D4+2+1D4 SR 7 6/6 HP Broadsword 30% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 45% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Sling 15% 1D8 SR 2 80/80 HP Rng 80 Thrown Rock 25% 1D4+1D2 SR 2 20/20 HP Rng 20 Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Thrown Javelin 30% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 1 7/7 HP (16-18) - L Arm Armor: 1 6/6 HP (13-15) - R Arm Armor: 1 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 1 7/7 HP (5-8) - L Leg Armor: 1 7/7 HP (1-4) - R Leg Armor: 1 7/7 HP Equipment: Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** Hassan The Sun Merchant ** Runes: Truth Harmony Fire/Sky Homeland: Prax: Bison Riders, Occupation: Merchant, Initiate of Cult: Issaries STR: 14, CON: 18, SIZ: 18, DEX: 13, INT: 16, POW: 10, CHA: 18, Derived Stats: Magic Points: 10, Damage Bonus: +1D4, Hit Points: 20, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Fear (Dragons) 60%, Loyalty (Temple) 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 100%, Loyalty (Temple Of Issaries) 70%, Honor 60%, Loyalty (Tribe) 60%, Devotion (Issaries) 70%, Cults: Issaries - Initiate - Rune Points: 3 Runes: Earth 50%, Water 50%, Fire/Sky 70%, Air 10%, Fertility 50%, Stasis 50%, Movement 50%, Death 50%, Disorder 25%, Beast 50%, Illusion 25%, Harmony 75%, Man 50%, Truth 75%, Skills: Bargain 105%, 1H Spear 105%, Evaluate 70%, Worship (Issaries) 65%, Worship (Issaries) 65%, Ride (Bison) 60%, Speak (Praxian) 60%, Read/Write (Esrolian) 55%, Charm 50%, Speak (Tradetalk) 50%, Spirit Combat 45%, Medium Shield 45%, Manage Household 45%, Climb 40% Spirit Magic: Repair (4pts), Glamour (2pts), Shimmer (3pts), Mobility (2pts), Bladesharp (2pts) Rune Spells: Lock (1pts), Passage (1pts), Path Watch (2pts), Create Market (3pts), Spell Trading (2pts) Attacks: Dagger 35% 1D4+2+1D4 SR 7 6/6 HP Broadsword 30% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 45% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 105% 1D6+1+1D4 SR 5 10/10 HP Sling 15% 1D8 SR 2 80/80 HP Rng 80 Thrown Rock 25% 1D4+1D2 SR 2 20/20 HP Rng 20 Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Thrown Javelin 30% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 1 7/7 HP (16-18) - L Arm Armor: 1 6/6 HP (13-15) - R Arm Armor: 1 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 1 7/7 HP (5-8) - L Leg Armor: 1 7/7 HP (1-4) - R Leg Armor: 1 7/7 HP Equipment: Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,