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Ardinna Heorthsdottir
Full Character
Stat Block
--- Ardinna Heorthsdottir --- Runes: Beast Death Air Type: Player Character Homeland: Lunar Tarsh Occupation: Light Cavalry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Ardinna Heorthsdottir is Critical and Ossified. She is a Heroic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 11 (55%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 16 (80%) Derived Stats: Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Leader) 60% Loyalty (Shaker Temple) 60% Honor 60% Reputation 16% Love (Family) 60% Loyalty (Clan) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 80% Moon 10% Darkness 40% Fire/Sky 60% Power Runes: Death 85% Beast 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 80% Intrigue 15% Orate 15% Sing 25% Speak (Heortling) 0% Speak (New Pelorian) 65% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 15% Cult Lore (Humakt) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 25% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 50% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 85% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 75% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 65% Medium Shield 35% Small Shield 25% Spirit Magic: Disruption (1pts) Coordination (6pts) Detect Undead (1pts) Detect Enemies (1pts) Rune Spells: True Weapon (1pts) Morale (2pts) Shield (1pts) Melee Attacks: Dagger 85% 1D4+2+1D4 SR 8 6/6 HP Large Shield 65% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Ardinna Heorthsdottir ** Runes: Beast Death Air Homeland: Lunar Tarsh, Occupation: Light Cavalry, Initiate of Cult: Humakt STR: 14, CON: 11, SIZ: 14, DEX: 14, INT: 13, POW: 12, CHA: 16, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 16%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Leader) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Air 80%, Moon 10%, Darkness 40%, Fire/Sky 60%, Beast 85%, Death 85%, Skills: Dagger 85%, Intimidate 80%, Composite Bow 75%, Large Shield 65%, Speak (New Pelorian) 65%, 1H Spear 50%, Jump 47%, Battle 45%, Climb 45%, Scan 40%, Listen 40%, Farm 40%, Crossbows 35%, Grapple 35% Spirit Magic: Disruption (1pts), Coordination (6pts), Detect Undead (1pts), Detect Enemies (1pts) Rune Spells: Morale (2pts), Shield (1pts), True Weapon (1pts) Attacks: Dagger 85% 1D4+2+1D4 SR 8 6/6 HP Large Shield 65% 1D6+1D4 SR 7 16/16 HP Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,