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Natalsdottir
Full Character
Stat Block
--- Natalsdottir --- Runes: Man Illusion Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Farmer Initiate of Cult: Eurmal Standard of Living: Free Income: 80 L Ransom: 500 L Description: Natalsdottir is Excellent and Moping. She is a Common adventurer. (She/Her) Stats: Strength: 10 (50%) Constitution: 13 (65%) Size: 5 (25%) Dexterity: 12 (60%) Intelligence: 16 (80%) Power: 16 (80%) Charisma: 10 (50%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% Hate (Authority) 60% Reputation 10% **Cults: Eurmal - Initiate - Rune Points: 1 Elemental Runes: Air 10% Moon 40% Earth 60% Fire/Sky 20% Power Runes: Man 75% Illusion 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 50% Dodge 74% Drive (Chariot) 5% Jump 36% Ride (Horse) 0% Swim 90% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 25% Dance 15% Disguise 5% Fast Talk 40% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Eurmal) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 35% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 55% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Eurmal) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 30% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 55% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 60% Small Shield 20% Spirit Magic: Ignite (1pts) Silence (1pts) Disruption (1pts) Rune Spells: Illusory Substance (1pts) Melee Attacks: Dagger 55% 1D4+2 SR 10 6/6 HP Medium Shield 60% 1D4 SR 9 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Natalsdottir ** Runes: Man Illusion Earth Homeland: Durulz (Ducks), Occupation: Farmer, Initiate of Cult: Eurmal STR: 10, CON: 13, SIZ: 5, DEX: 12, INT: 16, POW: 16, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 16, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Cults: Eurmal - Initiate - Rune Points: 1 Runes: Air 10%, Moon 40%, Earth 60%, Fire/Sky 20%, Illusion 75%, Man 75%, Skills: Swim 90%, Dodge 74%, Medium Shield 60%, Manage Household 55%, Dagger 55%, Climb 50%, Scan 40%, Spirit Combat 40%, Fast Talk 40%, Jump 36%, Homeland Lore (Local) 35%, Herd 35%, Cult Lore (Eurmal) 35%, Farm 35% Spirit Magic: Ignite (1pts), Silence (1pts), Disruption (1pts) Rune Spells: Illusory Substance (1pts) Attacks: Dagger 55% 1D4+2 SR 10 6/6 HP Medium Shield 60% 1D4 SR 9 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),