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Rast
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--- Rast --- Runes: Earth Beast Harmony Type: Player Character Homeland: Old Tarsh Occupation: Heavy Infantry Initiate of Cult: Flintnail Standard of Living: Free Income: 60 L Ransom: 500 L Description: Rast is Distressed and Deceitful. They is a Heroic adventurer. (They/Them) Stats: Strength: 10 (50%) Constitution: 14 (70%) Size: 15 (75%) Dexterity: 10 (50%) Intelligence: 18 (90%) Power: 8 (40%) Charisma: 16 (80%) Derived Stats: Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Leader) 60% Loyalty (Shaker Temple) 60% Reputation 18% **Cults: Flintnail - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Earth 90% Power Runes: Harmony 85% Beast 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 40% Speak (Heortling) 0% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Flintnail) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 25% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 15% Treat Poison 15% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 20% Worship (Flintnail) 15% Worship (Orlanth) 0% **Manipulation (+10%)** Armour Making (Metal) 20% Conceal 15% Craft (Arms) 20% Devise 15% Masonary (Stone) 20% Play Instrument 15% Sleight 20% Weapon Making (Metal) 20% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 55% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 30% 1H Hammer 30% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 75% Crossbows 85% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 90% Small Shield 25% Spirit Magic: Glue (2pts) Repair (1pts) Rune Spells: Divination (1pts) Soul Sight (1pts) Spirit Block (1pts) Melee Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 90% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 85% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Rast ** Runes: Earth Beast Harmony Homeland: Old Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Flintnail STR: 10, CON: 14, SIZ: 15, DEX: 10, INT: 18, POW: 8, CHA: 16, Derived Stats: Hit Points: 15, Magic Points: 8, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Leader) 60%, Loyalty (Shaker Temple) 60%, Reputation 18%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Flintnail - Initiate - Rune Points: 3 Runes: Earth 90%, Fire/Sky 40%, Harmony 85%, Beast 85%, Skills: Medium Shield 90%, Crossbows 85%, Composite Bow 75%, Speak (Tarshite) 60%, Listen 55%, Scan 55%, Climb 50%, Battle 50%, Homeland Lore (Local) 50%, Sing 40%, Cult Lore (Flintnail) 40%, Dagger 35%, Customs (Tarshite) 35%, Battle Axe 35% Spirit Magic: Repair (1pts), Glue (2pts) Rune Spells: Divination (1pts), Soul Sight (1pts), Spirit Block (1pts) Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 90% 1D4+1D4 SR 7 12/12 HP Light Crossbow 85% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,