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Jendorth Harestra the Outsider
Full Character
Stat Block
--- Jendorth Harestra the Outsider --- Runes: Air Man Movement Type: Player Character Homeland: Sartar Occupation: Light Cavalry Rune Lord of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Jendorth Harestra the Outsider is Dissatisfied and Gaudy. She is a Epic adventurer. (She/Her) Stats: Strength: 18 (90%) Constitution: 10 (50%) Size: 17 (85%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 12 (60%) Charisma: 16 (80%) Derived Stats: Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 12 Movement: Ground: 8 Passions & Reputations: Reputation 19% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Elemental Runes: Air 100% Earth 60% Power Runes: Movement 95% Man 95% Condition Runes: Skills: **Agility (+5%)** Boat 20% Climb 85% Dodge 41% Drive (Chariot) 10% Jump 44% Ride (Horse) 90% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 85% Sing 65% Speak (Heortling) 0% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 85% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 50% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 40% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 65% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 55% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 45% Broadsword 65% Dagger 65% Fist 40% Grapple 65% Greatsword 45% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 65% Dagger, Throwing 20% Elf Bow 20% Javelin 55% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 105% Medium Shield 110% Small Shield 30% Spirit Magic: Heal (1pts) Strength (2pts) Demoralize (2pts) Disruption (1pts) Fanaticism (1pts) Protection (8pts) Rune Spells: Summon Elemental (1pts) Dismiss Elemental (1pts) Increase/Decrease Wind (1pts) Leap (1pts) Shield (1pts) Dark Walk (1pts) Mist Cloud (1pts) Earth Shield (3pts) Melee Attacks: Dagger 65% 1D4+2+1D6 SR 7 6/6 HP Large Shield 105% 1D6+1D6 SR 6 16/16 HP Ranged Attacks: Thrown Javelin 55% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Jendorth Harestra the Outsider ** Runes: Air Man Movement Homeland: Sartar, Occupation: Light Cavalry, Rune Lord of Cult: Orlanth Adventurous STR: 18, CON: 10, SIZ: 17, DEX: 13, INT: 16, POW: 12, CHA: 16, Derived Stats: Damage Bonus: +1D6, Hit Points: 12, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Reputation 19%, Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Runes: Air 100%, Earth 60%, Movement 95%, Man 95%, Skills: Medium Shield 110%, Large Shield 105%, Ride (Horse) 90%, Climb 85%, Battle 85%, Orate 85%, Dagger 65%, Sing 65%, Grapple 65%, Scan 65%, Broadsword 65%, Crossbows 65%, 1H Mace 55%, Javelin 55% Spirit Magic: Fanaticism (1pts), Protection (8pts), Heal (1pts), Strength (2pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Mist Cloud (1pts), Earth Shield (3pts), Summon Elemental (1pts), Dismiss Elemental (1pts), Increase/Decrease Wind (1pts), Leap (1pts), Shield (1pts), Dark Walk (1pts) Attacks: Dagger 65% 1D4+2+1D6 SR 7 6/6 HP Large Shield 105% 1D6+1D6 SR 6 16/16 HP Thrown Javelin 55% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,