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Heorlsson
Full Character
Stat Block
--- Heorlsson --- Runes: Truth Disorder Earth Type: Player Character Homeland: Yellow Elf Occupation: Entertainer Rune Lord of Cult: Maran Gor Standard of Living: Free Income: 100 L Ransom: 500 L Description: Heorlsson is Babbling and Uninhibited. He is a Epic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 15 (75%) Size: 8 (40%) Dexterity: 15 (75%) Intelligence: 21 (105%) Power: 17 (85%) Charisma: 13 (65%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Movement: Ground: 8 Passions & Reputations: Hate (Mostali) 60% Loyalty (Forest) 60% Loyalty (Patron) 60% Devotion (Maran Gor) 60% Hate (Uz) 60% Reputation 23% **Cults: Maran Gor - Rune Lord - Rune Points: 8 Elemental Runes: Fire/Sky 60% Moon 70% Earth 90% Power Runes: Disorder 95% Truth 95% Plant 10% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 120% Dodge 40% Drive (Chariot) 15% Jump 80% Ride (Horse) 15% Swim 25% **Communication (+20%)** Act 25% Art 25% Bargain 25% Charm 35% Dance 120% Disguise 25% Fast Talk 25% Intimidate 45% Intrigue 25% Orate 40% Sing 115% Speak (Earthtongue) 50% Speak (Heortling) 30% **Knowledge (+20%)** Alchemy 0% Animal Lore 25% Battle 30% Bureacracy 0% Celestial Lore 25% Cult Lore (Maran Gor) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 25% Evaluate 30% Farm 30% First Aid 55% Game 35% Herd 25% Homeland Lore (Local) 60% Library Use 0% Lore (Elf) 85% Lore (Local) 30% Manage Household 30% Mineral Lore 25% Peaceful Cut 30% Plant Lore 110% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 25% Treat Poison 35% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 100% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Elf Deity) 40% Worship (Maran Gor) 45% Worship (Orlanth) 0% **Manipulation (+25%)** Conceal 45% Craft (Arms) 35% Devise 30% Play Instrument 100% Sleight 35% **Perception (+20%)** Elfsense 80% Insight (Human) 50% Insight (Species) 40% Listen 105% Scan 55% Search 55% Track 45% **Stealth (+20%)** Hide 55% Move Quietly 45% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 85% 1H Spear 45% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 35% Broadsword 35% Dagger 40% Fist 75% Grapple 75% Greatsword 30% Kick 40% Kopis 35% Lance 30% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 30% Crossbows 75% Dagger, Throwing 30% Elf Bow 80% Javelin 35% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 40% Medium Shield 40% Small Shield 50% Spirit Magic: Strength (2pts) Demoralize (2pts) Disruption (1pts) Bludgeon (4pts) Rune Spells: Create Fissure (1pts) Summon Earth Elemental (1pts) Dismiss Earth Elemental (1pts) Command (2pts) Blast Earth (1pts) Shake Earth (1pts) Melee Attacks: Heavy Mace 85% 1D8+2 SR 7 10/10 HP Small Shield 50% 1D3 SR 7 8/8 HP Ranged Attacks: Elf Bow 80% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Heorlsson ** Runes: Truth Disorder Earth Homeland: Yellow Elf, Occupation: Entertainer, Rune Lord of Cult: Maran Gor STR: 11, CON: 15, SIZ: 8, DEX: 15, INT: 21, POW: 17, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Forest) 60%, Loyalty (Patron) 60%, Devotion (Maran Gor) 60%, Hate (Uz) 60%, Reputation 23%, Hate (Mostali) 60%, Cults: Maran Gor - Rune Lord - Rune Points: 8 Runes: Earth 90%, Fire/Sky 60%, Moon 70%, Plant 10%, Disorder 95%, Truth 95%, Skills: Dance 120%, Climb 120%, Sing 115%, Plant Lore 110%, Listen 105%, Spirit Combat 100%, Play Instrument 100%, Lore (Elf) 85%, 1H Mace 85%, Elf Bow 80%, Elfsense 80%, Jump 80%, Crossbows 75%, Grapple 75% Spirit Magic: Strength (2pts), Demoralize (2pts), Disruption (1pts), Bludgeon (4pts) Rune Spells: Command (2pts), Blast Earth (1pts), Shake Earth (1pts), Create Fissure (1pts), Summon Earth Elemental (1pts), Dismiss Earth Elemental (1pts) Attacks: Heavy Mace 85% 1D8+2 SR 7 10/10 HP Small Shield 50% 1D3 SR 7 8/8 HP Elf Bow 80% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,