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Hijk
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--- Hijk --- Runes: Movement Disorder Fire/Sky Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 18 (90%) Dexterity: 17 (85%) Intelligence: 17 (85%) Power: 9 (45%) Charisma: 7 (35%) Derived Stats: Hit Points: 14 Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Gang) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Reputation 10% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Fire/Sky 60% Air 45% Power Runes: Harmony 25% Man 50% Death 50% Stasis 25% Disorder 75% Illusion 40% Movement 75% Fertility 50% Beast 50% Truth 60% Skills: **Agility (+5%)** Climb 55% Dodge 49% Jump 56% Ride (Buffalo) 15% **Communication (+0%)** Dance 15% Disguise 45% Fast Talk 35% Orate 25% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 35% **Knowledge (+10%)** Cult Lore (Orlanth) 45% Customs (Heortling) 35% Farm 40% Herd 25% Lore (Local) 20% **Magic (+0%)** Meditate 5% Spirit Combat 35% Worship (Orlanth) 35% **Manipulation (+20%)** Devise 35% Sleight 60% **Perception (+10%)** Search 55% **Stealth (+10%)** Hide 55% Move Quietly 75% **Melee (+20%)** 1H Spear 35% Battle Axe 40% Broadsword 45% Dagger 80% **Ranged (+20%)** Javelin 40% Sling 60% **Shield (+20%)** Large Shield 45% Medium Shield 50% Melee Attacks: Dagger 80% 1D4+2+1D4 SR 6 6/6 HP Ranged Attacks: Sling 60% 1D8 SR 1 80/80 HP Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Hijk ** Runes: Movement Disorder Fire/Sky Homeland: Sartar, Occupation: Thief, Initiate of Cult: Orlanth Adventurous STR: 13, CON: 12, SIZ: 18, DEX: 17, INT: 17, POW: 9, CHA: 7, Derived Stats: Magic Points: 9, Damage Bonus: +1D4, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Gang) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 45%, Darkness 40%, Fire/Sky 60%, Man 50%, Death 50%, Harmony 25%, Movement 75%, Fertility 50%, Beast 50%, Truth 60%, Stasis 25%, Disorder 75%, Illusion 40%, Skills: Dagger 80%, Move Quietly 75%, Sling 60%, Sleight 60%, Jump 56%, Hide 55%, Climb 55%, Search 55%, Speak (Heortling) 50%, Medium Shield 50%, Dodge 49%, Disguise 45%, Large Shield 45%, Broadsword 45% Attacks: Dagger 80% 1D4+2+1D4 SR 6 6/6 HP Sling 60% 1D8 SR 1 80/80 HP Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,