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Oerl Uras
Full Character
Stat Block
--- Oerl Uras --- Runes: Air Movement Disorder Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Orlanth Adventurous Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 2 (10%) Intelligence: 1 (5%) Derived Stats: Damage Bonus: -1D4 Hit Points: 0 Healing Rate: 0 Magic Points: 0 Spirit Damage: N/A DEX Strike Rank: N/A SIZ Strike Rank: N/A Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 60% Loyalty ( Varimandi Clan) 60% Reputation 5% Love (Family) 70% Hate ( Lunars) 60% Loyalty (Tribe) 60% Loyalty (Clan) 60% Devotion ( Orlanth) 70% Loyalty ( Colymar Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 90% Earth 20% Power Runes: Harmony 25% Movement 85% Illusion 50% Fertility 50% Man 50% Beast 50% Death 50% Truth 50% Stasis 15% Disorder 75% Skills: **Agility (+0%)** Dodge 0% Jump 0% Ride (horse) 10% **Communication (+0%)** Dance 15% Intimidate 25% Orate 40% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Cult Lore (Orlanth) 15% Customs (Heortling) 25% Farm 30% First Aid 30% Herd 15% Lore (Animal) 10% Survival 55% **Magic (+0%)** Meditate 5% Spirit Combat 35% Worship (Orlanth) 40% **Manipulation (+0%)** Devise 15% **Perception (+0%)** Listen 35% Track 40% **Stealth (+0%)** Hide 65% **Melee (+0%)** 1H Spear 15% Battle Axe 20% Broadsword 90% Dagger 25% **Ranged (+0%)** Composite Bow 50% Javelin 20% **Shield (+0%)** Large Shield 25% Medium Shield 40% Spirit Magic: Heal (1pts) Strength (2pts) Demoralize (2pts) Rune Spells: Leap (1pts) Shield (1pts) Lightning (1pts) Melee Attacks: Dagger 25% 1D4+2-1D4 SR 4 6/6 HP Broadsword 90% 1D8+1-1D4 SR 2 12/12 HP Medium Shield 40% 1D4-1D4 SR 3 12/12 HP Ranged Attacks: Composite Bow 50% 1D8+1 SR 0 7/7 HP Rng 100 Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Oerl Uras ** Runes: Air Movement Disorder Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Orlanth Adventurous STR: 2, INT: 1, Derived Stats: Damage Bonus: -1D4, Hit Points: 0, Magic Points: 0, Movement- Ground: 8, HP: -1 0 Passions: Loyalty ( Colymar Tribe) 60%, Loyalty (Clan) 60%, Devotion ( Orlanth) 70%, Hate ( Lunars) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Loyalty ( Varimandi Clan) 60%, Reputation 5%, Love (Family) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 90%, Earth 20%, Fire/Sky 60%, Harmony 25%, Movement 85%, Man 50%, Beast 50%, Death 50%, Truth 50%, Stasis 15%, Disorder 75%, Illusion 50%, Fertility 50%, Skills: Broadsword 90%, Hide 65%, Survival 55%, Speak (Heortling) 50%, Composite Bow 50%, Track 40%, Medium Shield 40%, Orate 40%, Worship (Orlanth) 40%, Listen 35%, Spirit Combat 35%, First Aid 30%, Farm 30%, Sing 30% Spirit Magic: Heal (1pts), Strength (2pts), Demoralize (2pts) Rune Spells: Leap (1pts), Shield (1pts), Lightning (1pts) Attacks: Dagger 25% 1D4+2-1D4 SR 4 6/6 HP Broadsword 90% 1D8+1-1D4 SR 2 12/12 HP Medium Shield 40% 1D4-1D4 SR 3 12/12 HP Composite Bow 50% 1D8+1 SR 0 7/7 HP Rng 100 Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,