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Berenmast
Full Character
Stat Block
--- Berenmast --- Runes: Illusion Beast Air Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Yinkin Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Berenmast is an expert spotting travellers . Berenmast is genial and merciful. Stats: Strength: 16 (80%) Constitution: 17 (85%) Size: 12 (60%) Dexterity: 11 (55%) Intelligence: 13 (65%) Power: 8 (40%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 8 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 80% Love (family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Berenmast) 60% **Cults: Yinkin - Initiate - Rune Points: 2 Elemental Runes: Air 70% Earth 40% Darkness 20% Power Runes: Disorder 50% Man 25% Death 50% Truth 25% Stasis 50% Harmony 50% Illusion 75% Movement 50% Fertility 50% Beast 75% Skills: **Agility (+0%)** Dodge 22% Jump 33% Ride (Horse) 35% **Communication (+5%)** Charm 30% Dance 20% Fast Talk 20% Intimidate 30% Sing 25% Speak (Beastspeech) 20% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Cult Lore (Yinkin) 20% Customs (Heortling) 30% Farm 35% First Aid 35% Herd 20% Survival 50% **Magic (-5%)** Meditate 0% Spirit Combat 30% Worship (Yinkin) 30% **Manipulation (+5%)** **Perception (+5%)** Track 70% **Stealth (+5%)** Hide 70% Move Quietly 40% **Melee (+5%)** 1H Spear 20% Battle Axe 65% Broadsword 30% Dagger 30% **Ranged (+5%)** Javelin 25% Sling 55% **Shield (+5%)** Large Shield 30% Medium Shield 45% Spirit Magic: Coordination (1pts) Multimissile (3pts) Silence (0pts) Rune Spells: Catseye (1pts) Charisma (1pts) Melee Attacks: 1H Battle Axe 65% 1D8+2+1D4 SR 8 8/8 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Sling 55% 1D8 SR 3 80/80 HP Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Berenmast ** Runes: Illusion Beast Air Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Yinkin STR: 16, CON: 17, SIZ: 12, DEX: 11, INT: 13, POW: 8, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 5%, Love (Family) 80%, Love (family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Berenmast) 60%, Cults: Yinkin - Initiate - Rune Points: 2 Runes: Darkness 20%, Air 70%, Earth 40%, Man 25%, Disorder 50%, Truth 25%, Stasis 50%, Harmony 50%, Illusion 75%, Movement 50%, Fertility 50%, Beast 75%, Death 50%, Skills: Track 70%, Hide 70%, Battle Axe 65%, Speak (Heortling) 55%, Sling 55%, Survival 50%, Medium Shield 45%, Move Quietly 40%, Farm 35%, First Aid 35%, Ride (Horse) 35%, Jump 33%, Charm 30%, Intimidate 30% Spirit Magic: Coordination (1pts), Multimissile (3pts), Silence (0pts) Rune Spells: Catseye (1pts), Charisma (1pts) Attacks: 1H Battle Axe 65% 1D8+2+1D4 SR 8 8/8 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Sling 55% 1D8 SR 3 80/80 HP Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,