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Ralqe
Full Character
Stat Block
--- Ralqe --- Runes: Air Man Fertility Type: Player Character Homeland: Sartar Occupation: Light Cavalry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 14 (70%) Constitution: 18 (90%) Size: 21 (105%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 9 (45%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 21 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Orlanth) 60% Honor 70% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 100% Earth 40% Darkness 20% Fire/Sky 60% Power Runes: Death 25% Fertility 75% Stasis 50% Man 75% Truth 50% Disorder 50% Illusion 50% Beast 25% Harmony 50% Movement 50% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 31% Drive (Chariot) 0% Jump 34% Ride (Horse) 0% Ride (Gx) 5% Ride (Horse) 45% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 45% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 35% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 50% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 50% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 90% Dagger 40% Fist 40% Grapple 85% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 70% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 95% Small Shield 30% Spirit Magic: Mobility (0pts) Strength (0pts) Demoralize (0pts) Melee Attacks: Grapple 85% Special+1D6 SR 7 0/0 HP Broadsword 90% 1D8+1+1D6 SR 5 12/12 HP War Hammer 50% 1D6+2+1D6 SR 6 10/10 HP Medium Shield 95% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 3 7/7 HP (1-4) - R Leg Armor: 3 7/7 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Ralqe ** Runes: Air Man Fertility Homeland: Sartar, Occupation: Light Cavalry, Initiate of Cult: Orlanth STR: 14, CON: 18, SIZ: 21, DEX: 13, INT: 17, POW: 12, CHA: 9, Derived Stats: Damage Bonus: +1D6, Hit Points: 21, Magic Points: 12, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Passions: Honor 70%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Earth 40%, Darkness 20%, Fire/Sky 60%, Air 100%, Man 75%, Truth 50%, Disorder 50%, Illusion 50%, Beast 25%, Harmony 50%, Movement 50%, Death 25%, Fertility 75%, Stasis 50%, Skills: Medium Shield 95%, Broadsword 90%, Grapple 85%, Composite Bow 70%, Speak (Heortling) 55%, 1H Hammer 50%, Battle 50%, Worship (Orlanth) 50%, Spirit Combat 45%, Ride (Horse) 45%, Sing 45%, Scan 45%, Listen 45%, Farm 40% Spirit Magic: Mobility (0pts), Strength (0pts), Demoralize (0pts) Attacks: Grapple 85% Special+1D6 SR 7 0/0 HP Broadsword 90% 1D8+1+1D6 SR 5 12/12 HP War Hammer 50% 1D6+2+1D6 SR 6 10/10 HP Medium Shield 95% 1D4+1D6 SR 6 12/12 HP Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 3 7/7 HP (1-4) - R Leg Armor: 3 7/7 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L, Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,