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Kanarsson
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Stat Block
--- Kanarsson --- Runes: Beast Truth Water Type: Player Character Homeland: Sartar Occupation: Fisher Rune Lord of Cult: Telmor Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Kanarsson is Clean and Trivial. He is a Epic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 13 (65%) Size: 16 (80%) Dexterity: 19 (95%) Intelligence: 16 (80%) Power: 16 (80%) Charisma: 14 (70%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 0 Movement: Ground: 8 Passions & Reputations: Reputation 23% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% Loyalty (Pack Leader) 60% **Cults: Telmor - Rune Lord - Rune Points: 8 Elemental Runes: Water 90% Fire/Sky 70% Air 70% Power Runes: Truth 95% Beast 95% Condition Runes: Skills: **Agility (+10%)** Boat 85% Climb 90% Dodge 88% Drive (Chariot) 15% Jump 67% Ride (Horse) 20% Swim 55% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 90% Speak (Heortling) 0% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Lore (River) 35% Manage Household 15% Mineral Lore 35% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 15% Sorcery (Spell) 0% Spirit Combat 100% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 70% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 25% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 65% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 45% Broadsword 50% Dagger 40% Fist 65% Grapple 65% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 50% Axe, Throwing 25% Composite Bow 20% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 45% Pole Lasso 20% Rock 70% Self Bow 65% Sling 70% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 95% Small Shield 30% Spirit Magic: Detect Trap (1pts) Detect Undead (1pts) Spirit Screen (2pts) Summon (1pts) Shimmer (8pts) Mobility (1pts) Rune Spells: Wolfrunning (2pts) Transform Self (2pts) Wolfhide (3pts) Wolf's Head (1pts) Melee Attacks: Dagger 40% 1D4+2+1D4 SR 5 6/6 HP Medium Shield 95% 1D4+1D4 SR 4 12/12 HP Ranged Attacks: Self Bow 65% 1D6+1 SR 0 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Kanarsson ** Runes: Beast Truth Water Homeland: Sartar, Occupation: Fisher, Rune Lord of Cult: Telmor STR: 12, CON: 13, SIZ: 16, DEX: 19, INT: 16, POW: 16, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Loyalty (Pack Leader) 60%, Reputation 23%, Cults: Telmor - Rune Lord - Rune Points: 8 Runes: Water 90%, Fire/Sky 70%, Air 70%, Beast 95%, Truth 95%, Skills: Spirit Combat 100%, Medium Shield 95%, Sing 90%, Climb 90%, Dodge 88%, Boat 85%, Rock 70%, Worship (Telmor ) 70%, Sling 70%, Jump 67%, Self Bow 65%, Grapple 65%, 1H Spear 65%, Fist 65% Spirit Magic: Shimmer (8pts), Mobility (1pts), Detect Trap (1pts), Detect Undead (1pts), Spirit Screen (2pts), Summon (1pts) Rune Spells: Wolf's Head (1pts), Wolfrunning (2pts), Transform Self (2pts), Wolfhide (3pts) Attacks: Dagger 40% 1D4+2+1D4 SR 5 6/6 HP Medium Shield 95% 1D4+1D4 SR 4 12/12 HP Self Bow 65% 1D6+1 SR 0 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,