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Arandasdottir
Full Character
Stat Block
--- Arandasdottir --- Runes: Disorder Truth Fire/Sky Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Rune Lord of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Arandasdottir is Inquisitive and Pompous. She is a Epic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 13 (65%) Size: 18 (90%) Dexterity: 13 (65%) Intelligence: 19 (95%) Power: 15 (75%) Charisma: 11 (55%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 22% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Honor 60% **Cults: Yelmalio - Rune Lord - Rune Points: 8 Elemental Runes: Darkness 60% Fire/Sky 90% Air 10% Earth 70% Power Runes: Truth 95% Disorder 95% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 26% Drive (Chariot) 5% Jump 39% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 85% Speak (Flamespeech) 40% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 90% Bureacracy 0% Celestial Lore 90% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 25% Customs (Heortling) 35% Elder Race Lore (Elves) 55% Evaluate 20% Farm 65% First Aid 45% Game 25% Herd 25% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 75% Spirit Dance 0% Spirit Lore 0% Spirit Travel 15% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 70% Scan 70% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 95% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 65% Dagger 105% Fist 65% Grapple 50% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 90% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 65% Medium Shield 110% Small Shield 30% Spirit Magic: Farsee (2pts) Repair (3pts) Darkwall (2pts) Coordination (2pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: Dagger 105% 1D4+2+1D4 SR 7 6/6 HP Medium Shield 110% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Thrown Javelin 90% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 9 4/4 HP (13-15) - R Arm Armor: 9 4/4 HP (12) - Chest Armor: 9 6/6 HP (9-11) - Abdomen Armor: 9 5/5 HP (5-8) - L Leg Armor: 9 5/5 HP (1-4) - R Leg Armor: 9 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Arandasdottir ** Runes: Disorder Truth Fire/Sky Homeland: Sartar, Occupation: Heavy Infantry, Rune Lord of Cult: Yelmalio STR: 12, CON: 13, SIZ: 18, DEX: 13, INT: 19, POW: 15, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Honor 60%, Reputation 22%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Yelmalio - Rune Lord - Rune Points: 8 Runes: Fire/Sky 90%, Air 10%, Earth 70%, Darkness 60%, Disorder 95%, Truth 95%, Skills: Medium Shield 110%, Dagger 105%, 1H Spear 95%, Javelin 90%, Battle 90%, Celestial Lore 90%, Sing 85%, Spirit Combat 75%, Listen 70%, Scan 70%, Broadsword 65%, Large Shield 65%, Farm 65%, Fist 65% Spirit Magic: Farsee (2pts), Repair (3pts), Darkwall (2pts), Coordination (2pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Medium Shield 110% 1D4+1D4 SR 6 12/12 HP Dagger 105% 1D4+2+1D4 SR 7 6/6 HP Thrown Javelin 90% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 9 4/4 HP (13-15) - R Arm Armor: 9 4/4 HP (12) - Chest Armor: 9 6/6 HP (9-11) - Abdomen Armor: 9 5/5 HP (5-8) - L Leg Armor: 9 5/5 HP (1-4) - R Leg Armor: 9 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,