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Kallir She-Wolf
Full Character
Stat Block
--- Kallir She-Wolf --- Runes: Beast Movement Air Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Kallir She-Wolf is Temperate and Insensitive. She is a Common adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 10 (50%) Charisma: 10 (50%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Magic Points: 10 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Reputation 5% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Air 70% Earth 40% Darkness 20% Power Runes: Movement 75% Beast 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 30% Speak (Stormspeech) 55% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 40% Battle 15% Celestial Lore 10% Cult Lore (Orlanth) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 35% **Manipulation (+10%)** Conceal 25% Craft (Arms) 20% Devise 45% Play Instrument 15% Sleight 30% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 50% **Stealth (+5%)** Hide 25% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 70% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 65% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Demoralize (2pts) Disruption (1pts) Protection (1pts) Rune Spells: Flight (1pts) Melee Attacks: Dagger 35% 1D4+2 SR 8 6/6 HP Medium Shield 50% 1D4 SR 7 12/12 HP Ranged Attacks: Sling 65% 1D8 SR 2 80/80 HP Rng 80 Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Kallir She-Wolf ** Runes: Beast Movement Air Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Orlanth Adventurous STR: 11, CON: 15, SIZ: 13, DEX: 13, INT: 14, POW: 10, CHA: 10, Derived Stats: Magic Points: 10, Damage Bonus: 0, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Darkness 20%, Air 70%, Earth 40%, Movement 75%, Beast 75%, Skills: Composite Bow 70%, Sling 65%, Speak (Stormspeech) 55%, Climb 55%, Jump 54%, Track 50%, Medium Shield 50%, Devise 45%, Listen 40%, Scan 40%, Animal Lore 40%, Spirit Combat 35%, Grapple 35%, Large Shield 35% Spirit Magic: Protection (1pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Flight (1pts) Attacks: Dagger 35% 1D4+2 SR 8 6/6 HP Medium Shield 50% 1D4 SR 7 12/12 HP Sling 65% 1D8 SR 2 80/80 HP Rng 80 Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,