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Heortip the Fran Antar Two-Axes
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--- Heortip the Fran Antar Two-Axes --- Runes: Movement Truth Air Type: Player Character Homeland: Old Tarsh Occupation: Farmer Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: Heortip the Fran Antar Two-Axes is ADHD and Nasty. He is a Heroic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 11 (55%) Size: 15 (75%) Dexterity: 10 (50%) Intelligence: 16 (80%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: Hit Points: 12 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 70% Loyalty (Shaker Temple) 60% Honor 60% Reputation 17% Love (Family) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 80% Moon 60% Earth 50% Power Runes: Movement 85% Truth 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 40% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 70% Sing 45% Speak (Heortling) 0% Speak (Stormspeech) 25% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 25% Game 20% Herd 25% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 70% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 30% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 20% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 30% 1H Spear 45% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 35% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 75% Small Shield 20% Spirit Magic: Strength (2pts) Bladesharp (6pts) Demoralize (2pts) Mobility (1pts) Rune Spells: Wind Warp (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Medium Shield 75% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 45% 1D6+1+1D4 SR 6 10/10 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Heortip the Fran Antar Two-Axes ** Runes: Movement Truth Air Homeland: Old Tarsh, Occupation: Farmer, Initiate of Cult: Orlanth STR: 15, CON: 11, SIZ: 15, DEX: 10, INT: 16, POW: 12, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Honor 60%, Reputation 17%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Shaker Temple) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Earth 50%, Air 80%, Moon 60%, Movement 85%, Truth 85%, Skills: Medium Shield 75%, Manage Household 70%, Orate 70%, Speak (Tarshite) 55%, Scan 50%, 1H Spear 45%, Sing 45%, Jump 40%, Climb 40%, Homeland Lore (Local) 35%, Spirit Combat 35%, Lance 35%, Crossbows 30%, Dagger 30% Spirit Magic: Demoralize (2pts), Mobility (1pts), Strength (2pts), Bladesharp (6pts) Rune Spells: Increase/Decrease Wind (1pts), Wind Warp (1pts), Dismiss Air Elemental (1pts) Attacks: Medium Shield 75% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 45% 1D6+1+1D4 SR 6 10/10 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),