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--- NPC --- Runes: Air Movement Disorder Type: Player Character Homeland: Durulz (Ducks) Occupation: Thief Rune Lord of Cult: Orlanth Adventurous Standard of Living: Poor Income: 30 L Ransom: 250 L Description: NPC is Brutish and Responsible. She is a Epic adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 13 (65%) Size: 7 (35%) Dexterity: 15 (75%) Intelligence: 15 (75%) Power: 9 (45%) Charisma: 14 (70%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 23% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Elemental Runes: Air 100% Earth 60% Darkness 70% Power Runes: Disorder 95% Movement 95% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 95% Dodge 45% Drive (Chariot) 10% Jump 50% Ride (Horse) 0% Swim 125% **Communication (+5%)** Act 50% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 65% Fast Talk 100% Intimidate 20% Intrigue 10% Orate 30% Sing 95% Speak (Heortling) 55% Speak (Stormspeech) 40% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 15% Game 45% Herd 20% Homeland Lore (Local) 60% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 50% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 90% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+15%)** Hide 45% Move Quietly 95% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 60% Dagger 45% Fist 35% Grapple 60% Greatsword 25% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 45% Dagger, Throwing 15% Elf Bow 15% Javelin 70% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 65% Small Shield 25% Spirit Magic: Strength (2pts) Demoralize (2pts) Fanaticism (1pts) Protection (9pts) Rune Spells: Shield (1pts) Dark Walk (1pts) Wind Words (1pts) Summon Elemental (1pts) Dismiss Elemental (1pts) Increase/Decrease Wind (1pts) Leap (1pts) Flight (1pts) Melee Attacks: Grapple 60% Special SR 8 0/0 HP Medium Shield 65% 1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 70% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 4 3/3 HP (13-15) - R Arm Armor: 4 3/3 HP (12) - Chest Armor: 4 5/5 HP (9-11) - Abdomen Armor: 4 4/4 HP (5-8) - L Leg Armor: 4 4/4 HP (1-4) - R Leg Armor: 4 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** NPC ** Runes: Air Movement Disorder Homeland: Durulz (Ducks), Occupation: Thief, Rune Lord of Cult: Orlanth Adventurous STR: 11, CON: 13, SIZ: 7, DEX: 15, INT: 15, POW: 9, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 9, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Reputation 23%, Love (Family) 70%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Runes: Air 100%, Earth 60%, Darkness 70%, Disorder 95%, Movement 95%, Skills: Swim 125%, Fast Talk 100%, Move Quietly 95%, Climb 95%, Sing 95%, Sleight 90%, Javelin 70%, Disguise 65%, Medium Shield 65%, Homeland Lore (Local) 60%, Broadsword 60%, Grapple 60%, Speak (Heortling) 55%, Plant Lore 50% Spirit Magic: Fanaticism (1pts), Protection (9pts), Strength (2pts), Demoralize (2pts) Rune Spells: Increase/Decrease Wind (1pts), Leap (1pts), Flight (1pts), Shield (1pts), Dark Walk (1pts), Wind Words (1pts), Summon Elemental (1pts), Dismiss Elemental (1pts) Attacks: Grapple 60% Special SR 8 0/0 HP Medium Shield 65% 1D4 SR 7 12/12 HP Thrown Javelin 70% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 4 3/3 HP (13-15) - R Arm Armor: 4 3/3 HP (12) - Chest Armor: 4 5/5 HP (9-11) - Abdomen Armor: 4 4/4 HP (5-8) - L Leg Armor: 4 4/4 HP (1-4) - R Leg Armor: 4 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,