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Qvaral
Full Character
Stat Block
--- Qvaral --- Runes: Man Air Fertility Type: Player Character Homeland: Durulz (Ducks) Occupation: Noble Warrior Initiate of Cult: Orlanth Adventurous Standard of Living: Noble Income: 400 L Ransom: 2000 L Description: Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 8 (40%) Dexterity: 17 (85%) Intelligence: 13 (65%) Power: 10 (50%) Charisma: 12 (60%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 10 Movement: Ground: 5 Water: 8 Passions & Reputations: Honor 70% Reputation 21% Love (Family) 100% Loyalty (Clan) 60% Loyalty (Tribe) 70% Devotion (Orlanth) 70% Hate (Lunar Empire) 80% Hate (Colymar Tribe) 70% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 95% Earth 50% Fire/Sky 20% Power Runes: Stasis 50% Disorder 50% Movement 50% Man 100% Death 25% Harmony 50% Truth 50% Illusion 50% Fertility 75% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 50% Dodge 74% Drive (Chariot) 15% Jump 61% Ride (Horse) 50% Swim 90% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 40% Dance 15% Disguise 5% Fast Talk 25% Intimidate 35% Intrigue 35% Orate 50% Sing 30% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 40% Speak (Tradetalk) 70% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 65% Bureacracy 20% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 60% Library Use 0% Lore (Local) 0% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Read/Write (Local) 30% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 15% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Insight (Human) 75% Listen 65% Scan 55% Search 55% Track 10% **Stealth (+20%)** Hide 45% Move Quietly 45% **Melee (+15%)** 1H Axe 55% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 70% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 70% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 60% Pole Lasso 20% Rock 30% Self Bow 20% Sling 45% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 85% Small Shield 30% Rune Spells: Wind Warp (1pts) Dismiss Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: 1H Battle Axe 55% 1D8+2 SR 6 8/8 HP Medium Shield 85% 1D4 SR 6 12/12 HP Fist 40% 1D3 SR 7 0/0 HP Rapier 70% 1D6+1 SR 6 8/8 HP Ranged Attacks: Sling 45% 1D8 SR 1 80/80 HP Rng 80 Thrown Javelin 60% 1D10 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 6 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Bronze cuirass (6pts) Studded Leather Skirts (3pts) Bronze greaves (6pts) Bronze Vambraces (6pts) Closed helmet (5pts) Cultural Weapons Two Cultural Riding Animals Noble Clothing worth (60L) 200 L in coin 450 L in jewelry, vessels and luxury goods
** Qvaral ** Runes: Man Air Fertility Homeland: Durulz (Ducks), Occupation: Noble Warrior, Initiate of Cult: Orlanth Adventurous STR: 13, CON: 12, SIZ: 8, DEX: 17, INT: 13, POW: 10, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 10, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Devotion (Orlanth) 70%, Hate (Lunar Empire) 80%, Hate (Colymar Tribe) 70%, Honor 70%, Reputation 21%, Love (Family) 100%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 95%, Earth 50%, Fire/Sky 20%, Stasis 50%, Disorder 50%, Movement 50%, Harmony 50%, Man 100%, Death 25%, Truth 50%, Illusion 50%, Fertility 75%, Skills: Swim 90%, Medium Shield 85%, Insight (Human) 75%, Dodge 74%, Broadsword 70%, Speak (Tradetalk) 70%, Rapier 70%, Battle 65%, Listen 65%, Jump 61%, Homeland Lore (Local) 60%, Javelin 60%, Search 55%, 1H Axe 55% Rune Spells: Wind Warp (1pts), Dismiss Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: 1H Battle Axe 55% 1D8+2 SR 6 8/8 HP Medium Shield 85% 1D4 SR 6 12/12 HP Fist 40% 1D3 SR 7 0/0 HP Rapier 70% 1D6+1 SR 6 8/8 HP Sling 45% 1D8 SR 1 80/80 HP Rng 80 Thrown Javelin 60% 1D10 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 6 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Bronze cuirass (6pts) , Studded Leather Skirts (3pts), Bronze greaves (6pts), Bronze Vambraces (6pts), Closed helmet (5pts), Cultural Weapons, Two Cultural Riding Animals, Noble Clothing worth (60L), 200 L in coin, 450 L in jewelry, vessels and luxury goods ,