The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Tharkin
Full Character
Stat Block
--- Tharkin --- Runes: Fertility Movement Air Type: Player Character Homeland: Sartar Occupation: Priest Initiate of Cult: Orlanth Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 14 (70%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 11 (55%) Intelligence: 17 (85%) Power: 15 (75%) Charisma: 15 (75%) Derived Stats: Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Movement: Ground: 8 Passions & Reputations: Loyalty (Colymar) 60% Reputation 15% Devotion (any) 60% Love (Famille) 60% Devotion (Orlanth) 70% Loyalty (Ernaldori) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Moon 40% Earth 20% Air 70% Power Runes: Harmony 50% Disorder 50% Man 50% Stasis 25% Death 25% Movement 75% Fertility 75% Beast 50% Truth 50% Illusion 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Ride (Cheval) 10% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 45% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 85% Sing 70% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Stormspeech) 70% Speak (Tradetalk) 45% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 55% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 30% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Read/Write (Orlanthi) 30% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 20% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 55% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 65% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 70% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (2pts) Dullblade (2pts) Protection (0pts) Rune Spells: Lightning (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Large Shield 70% 1D6+1D4 SR 8 16/16 HP 1H Battle Axe 65% 1D8+2+1D4 SR 8 8/8 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Tharkin ** Runes: Fertility Movement Air Homeland: Sartar, Occupation: Priest, Initiate of Cult: Orlanth STR: 14, CON: 14, SIZ: 13, DEX: 11, INT: 17, POW: 15, CHA: 15, Derived Stats: Magic Points: 15, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 70%, Loyalty (Ernaldori) 60%, Reputation 15%, Devotion (any) 60%, Love (Famille) 60%, Loyalty (Colymar) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 70%, Moon 40%, Earth 20%, Illusion 50%, Movement 75%, Fertility 75%, Beast 50%, Truth 50%, Harmony 50%, Disorder 50%, Man 50%, Stasis 25%, Death 25%, Skills: Orate 85%, Sing 70%, Speak (Stormspeech) 70%, Large Shield 70%, Spirit Combat 65%, Battle Axe 65%, Speak (Heortling) 60%, Worship (Orlanth) 55%, Cult Lore (Orlanth) 55%, Speak (Tradetalk) 45%, Dance 45%, Homeland Lore (Local) 40%, Climb 40%, Medium Shield 40% Spirit Magic: Heal (2pts), Dullblade (2pts), Protection (0pts) Rune Spells: Lightning (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Large Shield 70% 1D6+1D4 SR 8 16/16 HP 1H Battle Axe 65% 1D8+2+1D4 SR 8 8/8 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,