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NPC_2
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--- NPC_2 --- Runes: Beast Movement Water Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Engizi Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: NPC is Self-Directed and Excited. He is a Heroic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 12 (60%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 11 Movement: Ground: 8 Passions & Reputations: Reputation 11% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Engizi) 60% **Cults: Engizi - Initiate - Rune Points: 3 Elemental Runes: Water 80% Darkness 40% Air 10% Power Runes: Beast 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 35% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 5% Swim 70% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 20% Speak (Boatspeech) 30% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Engizi) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 75% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 55% Track 20% **Stealth (+0%)** Hide 75% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 50% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 20% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 50% Medium Shield 35% Small Shield 20% Spirit Magic: Shimmer (3pts) Mobility (1pts) Coordination (6pts) Rune Spells: Strongnet (2pts) Fireshield (2pts) Breath Air/Water (1pts) Melee Attacks: Large Shield 50% 1D6+1D4 SR 8 16/16 HP Long Spear 50% 1D10+1+1D4 SR 5 10/10 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** NPC_2 ** Runes: Beast Movement Water Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Engizi STR: 15, CON: 15, SIZ: 13, DEX: 12, INT: 15, POW: 11, CHA: 12, Derived Stats: Magic Points: 11, Damage Bonus: +1D4, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Engizi) 60%, Reputation 11%, Love (Family) 70%, Cults: Engizi - Initiate - Rune Points: 3 Runes: Water 80%, Darkness 40%, Air 10%, Beast 85%, Movement 85%, Skills: Survival 75%, Hide 75%, Swim 70%, Search 55%, Climb 50%, Large Shield 50%, 2H Spear 50%, Jump 46%, Homeland Lore (Local) 35%, Spirit Combat 35%, Medium Shield 35%, Farm 35%, Boat 35%, Crossbows 30% Spirit Magic: Shimmer (3pts), Mobility (1pts), Coordination (6pts) Rune Spells: Strongnet (2pts), Fireshield (2pts), Breath Air/Water (1pts) Attacks: Long Spear 50% 1D10+1+1D4 SR 5 10/10 HP Large Shield 50% 1D6+1D4 SR 8 16/16 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,