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Antrist
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--- Antrist --- Runes: Harmony Beast Air Type: Player Character Homeland: Sartar Occupation: Shaman Initiate of Cult: Orlanth Standard of Living: Free Income: 100 L Ransom: 750 L Description: Stats: Strength: 19 (95%) Constitution: 10 (50%) Size: 18 (90%) Dexterity: 17 (85%) Intelligence: 16 (80%) Power: 17 (85%) Charisma: 9 (45%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 13 Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Shaman) 60% Loyalty (Tribe) 60% Loyalty (Colymar) 60% Devotion (Orlanth) 70% Loyalty (Haraborn) 60% Reputation 10% Hate (Lunar) 60% Love (Family) 70% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 70% Earth 40% Water 50% Power Runes: Spirit 50% Illusion 50% Stasis 50% Man 25% Beast 75% Harmony 75% Movement 50% Fertility 50% Death 50% Truth 50% Disorder 25% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 20% Ride (Beast) 35% Swim 30% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 35% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 20% Orate 75% Sing 50% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Spiritspeech) 40% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 25% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 20% Cult Lore 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 40% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Animal) 30% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 80% Prepare Corpse 35% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 105% Spirit Dance 0% Spirit Lore 45% Spirit Travel 45% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 30% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 40% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 45% Broadsword 50% Dagger 50% Fist 50% Grapple 50% Greatsword 30% Kick 40% Kopis 35% Lance 30% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 65% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 45% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 50% Medium Shield 55% Small Shield 40% Spirit Magic: Ignite (0pts) Glamour (0pts) Befuddle (0pts) Second Sight (0pts) Spirit Screen (0pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Medium Shield 55% 1D4+1D6 SR 5 12/12 HP Ranged Attacks: Composite Bow 65% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Antrist ** Runes: Harmony Beast Air Homeland: Sartar, Occupation: Shaman, Initiate of Cult: Orlanth STR: 19, CON: 10, SIZ: 18, DEX: 17, INT: 16, POW: 17, CHA: 9, Derived Stats: Magic Points: 17, Damage Bonus: +1D6, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Loyalty (Shaman) 60%, Loyalty (Haraborn) 60%, Reputation 10%, Hate (Lunar) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Loyalty (Colymar) 60%, Devotion (Orlanth) 70%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 70%, Earth 40%, Water 50%, Truth 50%, Disorder 25%, Spirit 50%, Illusion 50%, Man 25%, Beast 75%, Stasis 50%, Death 50%, Harmony 75%, Movement 50%, Fertility 50%, Skills: Spirit Combat 105%, Meditate 80%, Orate 75%, Jump 66%, Composite Bow 65%, Speak (Heortling) 55%, Climb 55%, Medium Shield 55%, Fist 50%, Grapple 50%, Broadsword 50%, Sing 50%, Dagger 50%, Crossbows 50% Spirit Magic: Second Sight (0pts), Spirit Screen (0pts), Ignite (0pts), Glamour (0pts), Befuddle (0pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Medium Shield 55% 1D4+1D6 SR 5 12/12 HP Composite Bow 65% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,