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--- Styles --- Runes: Illusion Movement Air Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: Eurmal Standard of Living: Free Income: 100 L Ransom: 500 L Description: Stats: Strength: 12 (60%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 8 (40%) Charisma: 14 (70%) Derived Stats: Healing Rate: 3 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 70% Hate (Authority) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Air 70% Darkness 40% Fire/Sky 20% Power Runes: Death 50% Disorder 50% Movement 100% Fertility 50% Harmony 50% Illusion 100% Man 50% Beast 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 53% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Bolo Lizard) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 50% Dance 50% Disguise 10% Fast Talk 65% Intimidate 20% Intrigue 10% Orate 25% Sing 55% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Tradetalk) 55% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Eurmal) 30% Customs (Heortling) 0% Customs (Heortling) 30% Customs (Sartar) 15% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Clowning) 40% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Eurmal) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 45% Sleight 20% **Perception (+5%)** Insight (Species) 25% Insight (Human) 35% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 60% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 50% Crossbows 35% Dagger, Throwing 25% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Ignite (0pts) Glamour (0pts) Demoralize (0pts) Disruption (0pts) Heal (0pts) Rune Spells: Illusory Odor (1pts) Illusory Sight (1pts) Illusory Sound (1pts) Illusory Motion (1pts) Illusory Substance (1pts) Melee Attacks: Dagger 60% 1D4+2+1D4 SR 7 6/6 HP Broadsword 35% 1D8+1+1D4 SR 5 12/12 HP Quarterstaff 25% 1D8+1D4 SR 3 8/8 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Sling 15% 1D8 SR 2 80/80 HP Rng 80 Thrown Axe 20% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 50% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 20% 1D4+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Styles ** Runes: Illusion Movement Air Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: Eurmal STR: 12, CON: 13, SIZ: 15, DEX: 14, INT: 15, POW: 8, CHA: 14, Derived Stats: Magic Points: 8, Damage Bonus: +1D4, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Hate (Authority) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 20%, Air 70%, Death 50%, Disorder 50%, Harmony 50%, Illusion 100%, Movement 100%, Fertility 50%, Man 50%, Beast 50%, Skills: Fast Talk 65%, Dagger 60%, Speak (Tradetalk) 55%, Speak (Heortling) 55%, Sing 55%, Dodge 53%, Dance 50%, Charm 50%, Composite Bow 50%, Jump 47%, Play Instrument 45%, Climb 45%, Lore (Clowning) 40%, Spirit Combat 40% Spirit Magic: Heal (0pts), Ignite (0pts), Glamour (0pts), Demoralize (0pts), Disruption (0pts) Rune Spells: Illusory Odor (1pts), Illusory Sight (1pts), Illusory Sound (1pts), Illusory Motion (1pts), Illusory Substance (1pts) Attacks: Dagger 60% 1D4+2+1D4 SR 7 6/6 HP Broadsword 35% 1D8+1+1D4 SR 5 12/12 HP Quarterstaff 25% 1D8+1D4 SR 3 8/8 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Sling 15% 1D8 SR 2 80/80 HP Rng 80 Thrown Axe 20% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 50% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 20% 1D4+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,