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bab
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Stat Block
--- bab --- Runes: Death Movement Air Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Standard of Living: Free Income: 80 L Ransom: 500 L Description: Stats: Strength: 17 (85%) Constitution: 19 (95%) Size: 15 (75%) Dexterity: 17 (85%) Intelligence: 12 (60%) Power: 8 (40%) Charisma: 18 (90%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 20 Healing Rate: 0 Magic Points: 8 Spirit Damage: 1D6+1 DEX Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 14% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Sartar) 60% Honor 60% Elemental Runes: Fire/Sky 20% Air 70% Earth 40% Power Runes: Stasis 25% Movement 75% Man 50% Truth 50% Disorder 50% Fertility 25% Harmony 50% Illusion 50% Beast 50% Death 75% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 65% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 20% Ride (Bison) 60% Swim 30% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 40% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 30% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 40% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 40% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Craft (Stuff) 40% Devise 20% Play Instrument 20% Sleight 25% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 70% Search 25% Track 5% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 75% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 65% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 50% Medium Shield 60% Small Shield 30% Melee Attacks: 1H Battle Axe 75% 1D8+2+1D4 SR 5 8/8 HP Medium Shield 60% 1D4+1D4 SR 5 12/12 HP Ranged Attacks: Composite Bow 65% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** bab ** Runes: Death Movement Air Homeland: Sartar, Occupation: Farmer, Initiate of Cult: STR: 17, CON: 19, SIZ: 15, DEX: 17, INT: 12, POW: 8, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 20, Magic Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Honor 60%, Reputation 14%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Runes: Earth 40%, Fire/Sky 20%, Air 70%, Beast 50%, Death 75%, Movement 75%, Stasis 25%, Disorder 50%, Fertility 25%, Man 50%, Truth 50%, Harmony 50%, Illusion 50%, Skills: 1H Axe 75%, Scan 70%, Jump 66%, Composite Bow 65%, Climb 65%, Speak (Heortling) 60%, Medium Shield 60%, Ride (Bison) 60%, Large Shield 50%, Dodge 49%, Worship (Orlanth) 40%, Grapple 40%, Fist 40%, Cult Lore (Orlanth) 40% Attacks: 1H Battle Axe 75% 1D8+2+1D4 SR 5 8/8 HP Medium Shield 60% 1D4+1D4 SR 5 12/12 HP Composite Bow 65% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),