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enter thane
Full Character
Stat Block
--- enter thane --- Runes: Man Illusion Air Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: Donandar Standard of Living: Free Income: 100 L Ransom: 500 L Description: Stats: Strength: 14 (70%) Constitution: 19 (95%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 15 (75%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 20 Healing Rate: 0 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Love (Person) 60% Loyalty (Clan) 70% Loyalty (Tribe) 70% Loyalty (Troupe) 60% Devotion (Donandar) 60% Reputation 10% Hate (Lunar) 60% **Cults: Donandar - Initiate - Rune Points: 3 Elemental Runes: Darkness 20% Air 70% Earth 65% Power Runes: Truth 25% Harmony 50% Fertility 50% Man 100% Death 50% Disorder 50% Illusion 75% Stasis 50% Movement 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 47% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Ride (Pony) 10% Swim 15% **Communication (+5%)** Act 20% Art 10% Bargain 10% Charm 30% Dance 60% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 25% Sing 65% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Plant) 35% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Donandar) 60% Customs (Heortling) 0% Customs (Heortling) 30% Customs (Tribe) 25% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Rituals) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 25% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 25% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Donandar) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 50% Sleight 15% **Perception (+5%)** Insight (Species) 25% Insight (Human) 60% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 30% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 20% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 70% Small Shield 20% Spirit Magic: Glamour (3pts) Bladesharp (3pts) Rune Spells: Summon Cult Spirit (1pts) Harmony (1pts) Sanctify (2pts) Divination (1pts) Illusory Sight (1pts) Melee Attacks: Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Sling 20% 1D8 SR 3 80/80 HP Rng 80 Self Bow 20% 1D6+1 SR 3 5/5 HP Rng 80 Thrown Axe 15% 1D6+1D2 SR 3 6/6 HP Rng 20 Thrown Dagger 15% 1D4+1D2 SR 3 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 4 8/8 HP (9-11) - Abdomen Armor: 4 7/7 HP (5-8) - L Leg Armor: 2 7/7 HP (1-4) - R Leg Armor: 2 7/7 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** enter thane ** Runes: Man Illusion Air Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: Donandar STR: 14, CON: 19, SIZ: 16, DEX: 11, INT: 16, POW: 11, CHA: 15, Derived Stats: Hit Points: 20, Magic Points: 11, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Loyalty (Tribe) 70%, Loyalty (Troupe) 60%, Devotion (Donandar) 60%, Reputation 10%, Hate (Lunar) 60%, Love (Family) 70%, Love (Person) 60%, Loyalty (Clan) 70%, Cults: Donandar - Initiate - Rune Points: 3 Runes: Earth 65%, Darkness 20%, Air 70%, Stasis 50%, Movement 50%, Death 50%, Truth 25%, Harmony 50%, Fertility 50%, Man 100%, Disorder 50%, Illusion 75%, Skills: Medium Shield 70%, Sing 65%, Insight (Human) 60%, Cult Lore (Donandar) 60%, Dance 60%, Speak (Heortling) 55%, Play Instrument 50%, Dodge 47%, Climb 40%, Farm 35%, Homeland Lore (Local) 35%, Speak (Plant) 35%, Spirit Combat 35%, Jump 33% Spirit Magic: Glamour (3pts), Bladesharp (3pts) Rune Spells: Harmony (1pts), Sanctify (2pts), Divination (1pts), Illusory Sight (1pts), Summon Cult Spirit (1pts) Attacks: Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Self Bow 20% 1D6+1 SR 3 5/5 HP Rng 80 Thrown Axe 15% 1D6+1D2 SR 3 6/6 HP Rng 20 Thrown Dagger 15% 1D4+1D2 SR 3 6/6 HP Rng 20 Sling 20% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 4 8/8 HP (9-11) - Abdomen Armor: 4 7/7 HP (5-8) - L Leg Armor: 2 7/7 HP (1-4) - R Leg Armor: 2 7/7 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,