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NPC_4
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--- NPC_4 --- Runes: Death Movement Moon Type: Player Character Homeland: Durulz (Ducks) Occupation: Herder Initiate of Cult: Yanafal Tarnils (oficial) Standard of Living: Poor Income: 60 L Ransom: 500 L Description: NPC is Spoiled and Squeamish. She is a Common adventurer. (She/Her) Stats: Strength: 10 (50%) Constitution: 13 (65%) Size: 7 (35%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 13 (65%) Charisma: 8 (40%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 60% Reputation 5% Love (Family) 70% **Cults: Yanafal Tarnils (oficial) - Initiate - Rune Points: 1 Elemental Runes: Air 10% Moon 60% Earth 20% Power Runes: Death 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 60% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 0% Swim 90% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 20% Intimidate 10% Intrigue 0% Orate 5% Sing 15% Speak (Heortling) 0% **Knowledge (+0%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Yanafal Tarnils) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 55% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 40% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yanafal Tarnils) 25% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Craft (Bronze) 20% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 20% Kick 15% Kopis 60% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 55% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 30% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 35% Medium Shield 30% Small Shield 15% Spirit Magic: Parry (3pts) Fireblade (4pts) Rune Spells: Detect Truth (1pts) Melee Attacks: Kopis 60% 1D8+1 SR 7 12/12 HP Large Shield 35% 1D6 SR 8 16/16 HP Ranged Attacks: Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** NPC_4 ** Runes: Death Movement Moon Homeland: Durulz (Ducks), Occupation: Herder, Initiate of Cult: Yanafal Tarnils (oficial) STR: 10, CON: 13, SIZ: 7, DEX: 12, INT: 12, POW: 13, CHA: 8, Derived Stats: Magic Points: 13, Damage Bonus: 0, Hit Points: 12, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Honor 60%, Cults: Yanafal Tarnils (oficial) - Initiate - Rune Points: 1 Runes: Air 10%, Moon 60%, Earth 20%, Movement 75%, Death 75%, Skills: Swim 90%, Kopis 60%, Climb 60%, Herd 55%, Composite Bow 55%, Spirit Combat 50%, Peaceful Cut 40%, Jump 36%, Scan 35%, Large Shield 35%, Boat 30%, Farm 30%, Javelin 30%, Cult Lore (Yanafal Tarnils) 30% Spirit Magic: Parry (3pts), Fireblade (4pts) Rune Spells: Detect Truth (1pts) Attacks: Large Shield 35% 1D6 SR 8 16/16 HP Kopis 60% 1D8+1 SR 7 12/12 HP Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,