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NPC_1
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--- NPC_1 --- Runes: Man Death Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Entertainer Initiate of Cult: Babeester Gor Standard of Living: Free Income: 100 L Ransom: 500 L Description: NPC is Distressed and Panicky. She is a Common adventurer. (She/Her) Stats: Strength: 8 (40%) Constitution: 16 (80%) Size: 3 (15%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 6 (30%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 3 Damage Bonus: -1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 6 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Devotion (Babeester Gor) 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 70% **Cults: Babeester Gor - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 40% Air 30% Earth 60% Power Runes: Death 75% Man 75% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 60% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 0% Swim 100% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 45% Disguise 5% Fast Talk 25% Intimidate 25% Intrigue 5% Orate 20% Sing 60% Speak (Earthtongue) 10% Speak (Heortling) 80% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Babeester Gor) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 40% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 15% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 45% Sleight 20% **Perception (+5%)** Insight (Human) 45% Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+20%)** Hide 30% Move Quietly 30% **Melee (+10%)** 1H Axe 35% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 60% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 35% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Strength (2pts) Bladesharp (1pts) Detect Enemies (1pts) Rune Spells: Axe Trance (1pts) Melee Attacks: Great Axe 60% 2D6+2-1D4 SR 7 10/10 HP Medium Shield 40% 1D4-1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** NPC_1 ** Runes: Man Death Earth Homeland: Durulz (Ducks), Occupation: Entertainer, Initiate of Cult: Babeester Gor STR: 8, CON: 16, SIZ: 3, DEX: 14, INT: 15, POW: 6, CHA: 12, Derived Stats: Damage Bonus: -1D4, Hit Points: 14, Magic Points: 6, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Devotion (Babeester Gor) 60%, Cults: Babeester Gor - Initiate - Rune Points: 1 Runes: Air 30%, Earth 60%, Fire/Sky 40%, Death 75%, Man 75%, Skills: Swim 100%, Speak (Heortling) 80%, 2H Axe 60%, Sing 60%, Climb 60%, Jump 52%, Dance 45%, Insight (Human) 45%, Play Instrument 45%, Medium Shield 40%, Cult Lore (Babeester Gor) 40%, Customs (Heortling) 40%, Boat 40%, Dodge 38% Spirit Magic: Bladesharp (1pts), Detect Enemies (1pts), Strength (2pts) Rune Spells: Axe Trance (1pts) Attacks: Great Axe 60% 2D6+2-1D4 SR 7 10/10 HP Medium Shield 40% 1D4-1D4 SR 8 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,