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--- NPC --- Runes: Movement Death Fire/Sky Type: Player Character Homeland: Durulz (Ducks) Occupation: Fisher Initiate of Cult: Issaries Standard of Living: Poor Income: 60 L Ransom: 200 L Description: NPC is Disparaging and Weak. She is a Heroic adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 13 (65%) Size: 4 (20%) Dexterity: 12 (60%) Intelligence: 16 (80%) Power: 18 (90%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 13% Love (Family) 60% Loyalty (Clan) 70% **Cults: Issaries - Initiate - Rune Points: 3 Elemental Runes: Air 50% Earth 60% Fire/Sky 80% Power Runes: Movement 85% Death 85% Condition Runes: Skills: **Agility (+10%)** Boat 95% Climb 50% Dodge 34% Drive (Chariot) 15% Jump 56% Ride (Horse) 0% Swim 145% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Issaries) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 0% Lore (River) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Issaries) 30% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 55% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 35% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 75% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 75% Small Shield 25% Spirit Magic: Farsee (6pts) Repair (3pts) Detect Enemies (1pts) Rune Spells: Path Watch (2pts) Lock (1pts) Passage (1pts) Melee Attacks: Fist 35% 1D3 SR 10 0/0 HP Medium Shield 75% 1D4 SR 9 12/12 HP Ranged Attacks: Thrown Javelin 75% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** NPC ** Runes: Movement Death Fire/Sky Homeland: Durulz (Ducks), Occupation: Fisher, Initiate of Cult: Issaries STR: 11, CON: 13, SIZ: 4, DEX: 12, INT: 16, POW: 18, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 18, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 13%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Issaries - Initiate - Rune Points: 3 Runes: Fire/Sky 80%, Air 50%, Earth 60%, Death 85%, Movement 85%, Skills: Swim 145%, Boat 95%, Javelin 75%, Medium Shield 75%, Jump 56%, Scan 55%, Spirit Combat 55%, Climb 50%, Homeland Lore (Local) 50%, Farm 40%, Lore (River) 40%, Customs (Heortling) 35%, Sing 35%, Dagger 35% Spirit Magic: Farsee (6pts), Repair (3pts), Detect Enemies (1pts) Rune Spells: Lock (1pts), Passage (1pts), Path Watch (2pts) Attacks: Fist 35% 1D3 SR 10 0/0 HP Medium Shield 75% 1D4 SR 9 12/12 HP Thrown Javelin 75% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,