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--- NPC --- Runes: Moon Death Harmony Type: Player Character Homeland: Lunar Tarsh Occupation: Entertainer Initiate of Cult: Seven Mothers Standard of Living: Free Income: 100 L Ransom: 500 L Description: NPC is Tiresome and Particular. She is a Heroic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 11 (55%) Size: 11 (55%) Dexterity: 15 (75%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 14% Love (Family) 60% Love (Person) 60% Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Earth 60% Air 40% Moon 90% Power Runes: Death 85% Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 35% Drive (Chariot) 10% Jump 75% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 55% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 20% Sing 75% Speak (Heortling) 0% Speak (New Pelorian) 85% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 40% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (New Pelorian) 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 55% Sleight 20% **Perception (+5%)** Insight (Human) 35% Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 30% 2H Spear 50% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 45% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 50% Medium Shield 35% Small Shield 25% Spirit Magic: Bludgeon (8pts) Mobility (1pts) Disruption (1pts) Rune Spells: Summon Moon Elemental (1pts) Summon Water Elemental (1pts) Dismiss Water Elemental (1pts) Melee Attacks: Long Spear 50% 1D10+1+1D4 SR 4 10/10 HP Large Shield 50% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** NPC ** Runes: Moon Death Harmony Homeland: Lunar Tarsh, Occupation: Entertainer, Initiate of Cult: Seven Mothers STR: 14, CON: 11, SIZ: 11, DEX: 15, INT: 14, POW: 14, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Shaker Temple) 60%, Reputation 14%, Love (Family) 60%, Love (Person) 60%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Air 40%, Moon 90%, Earth 60%, Death 85%, Harmony 85%, Skills: Speak (New Pelorian) 85%, Sing 75%, Jump 75%, Climb 70%, Play Instrument 55%, Dance 55%, Large Shield 50%, 2H Spear 50%, Staff Sling 45%, Cult Lore (Seven Mothers) 40%, Spirit Combat 40%, Farm 40%, Fist 35%, Homeland Lore (Local) 35% Spirit Magic: Bludgeon (8pts), Mobility (1pts), Disruption (1pts) Rune Spells: Summon Moon Elemental (1pts), Summon Water Elemental (1pts), Dismiss Water Elemental (1pts) Attacks: Large Shield 50% 1D6+1D4 SR 7 16/16 HP Long Spear 50% 1D10+1+1D4 SR 4 10/10 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,