The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Kalania
Full Character
Stat Block
--- Kalania --- Runes: Fire/Sky Truth Harmony Type: Player Character Homeland: Sun County (Prax) Occupation: Heavy Infantry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Neat and tidy young woman with blond hair and tanned skin Stats: Strength: 13 (65%) Constitution: 17 (85%) Size: 12 (60%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 14 (70%) Charisma: 18 (90%) Derived Stats: Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Honor 80% Reputation 13% Loyalty (Unit) 60% Loyalty (Sun Dome) 60% Devotion (Yelmalio) 60% Loyalty (Sun County) 60% Hate (Darkness Creatures) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Moon 20% Earth 40% Water 10% Fire/Sky 95% Power Runes: Movement 50% Man 55% Beast 45% Truth 80% Harmony 75% Fertility 45% Death 55% Stasis 50% Disorder 25% Illusion 20% Condition Runes: Skills: **Agility (+5%)** Boat 40% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Swim 20% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 40% Dance 30% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 50% Sing 60% Speak (Heortling) 0% Speak (Flamespeech) 35% Speak (New Praxian) 65% Speak (Tradetalk) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 75% Bureacracy 0% Celestial Lore 30% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 25% Customs (Heortling) 0% Customs (Sun County) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 50% First Aid 55% Game 25% Herd 15% Homeland Lore (Local) 40% Homeland Lore (Sun County) 75% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 50% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 85% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 30% Fist 55% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 50% Quarterstaff 30% Rapier 20% Shortsword 50% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 45% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 70% Medium Shield 40% Small Shield 30% Spirit Magic: Heal (-1pts) Farsee (0pts) Lantern (0pts) Coordination (2pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: 1H Short Spear 85% 1D6+1+1D4 SR 6 10/10 HP Large Shield 70% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Composite Bow 45% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: History: 450 Lunars Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Kalania ** Runes: Fire/Sky Truth Harmony Homeland: Sun County (Prax), Occupation: Heavy Infantry, Initiate of Cult: Yelmalio STR: 13, CON: 17, SIZ: 12, DEX: 14, INT: 17, POW: 14, CHA: 18, Derived Stats: Hit Points: 17, Magic Points: 14, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Unit) 60%, Loyalty (Sun Dome) 60%, Devotion (Yelmalio) 60%, Loyalty (Sun County) 60%, Hate (Darkness Creatures) 60%, Honor 80%, Reputation 13%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Moon 20%, Earth 40%, Water 10%, Fire/Sky 95%, Harmony 75%, Death 55%, Stasis 50%, Fertility 45%, Disorder 25%, Illusion 20%, Man 55%, Beast 45%, Truth 80%, Movement 50%, Skills: 1H Spear 85%, Battle 75%, Homeland Lore (Sun County) 75%, Large Shield 70%, Speak (New Praxian) 65%, Sing 60%, Fist 55%, First Aid 55%, Pike 50%, Orate 50%, Worship (Yelmalio) 50%, Shortsword 50%, Farm 50%, Jump 47% Spirit Magic: Farsee (0pts), Lantern (0pts), Coordination (2pts), Heal (-1pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Large Shield 70% 1D6+1D4 SR 7 16/16 HP 1H Short Spear 85% 1D6+1+1D4 SR 6 10/10 HP Composite Bow 45% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: History: 450 Lunars, Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,