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Marla
Full Character
Stat Block
--- Marla --- Runes: Earth Man Fertility Type: Player Character Homeland: Sartar Occupation: Priest Initiate of Cult: Ernalda Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: A Young Assistant Ernalda Priestess serving as a handmaiden to the Queen of the Locaem. Stats: Strength: 14 (70%) Constitution: 11 (55%) Size: 11 (55%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 19 (95%) Derived Stats: Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 14 Movement: Ground: 8 Passions & Reputations: Devotion (Ernalda) 80% Loyalty (Locaem Tribe) 70% Loyalty (Three Emeralds Ernalda Temple) 70% Reputation 15% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Ernalda - Initiate - Rune Points: 3 Elemental Runes: Air 60% Earth 95% Darkness 25% Power Runes: Harmony 50% Movement 50% Fertility 75% Man 75% Beast 25% Stasis 50% Death 25% Truth 50% Disorder 50% Illusion 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+10%)** Act 15% Art (Hair & Make-Up) 40% Art (Hair & Make Up) 25% Bargain 30% Charm 25% Dance 55% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 0% Orate 30% Sing 85% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Ernalda) 50% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Read/Write (Heortling) 15% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 25% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Ernalda) 80% Worship (Ernalda) 30% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Insight (Species) 25% Listen 25% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (4pts) Ignite (1pts) Disruption (1pts) Rune Spells: Charisma (1pts) Absorption (1pts) Arouse Passion (1pts) Melee Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 4 3/3 HP (13-15) - R Arm Armor: 4 3/3 HP (12) - Chest Armor: 4 5/5 HP (9-11) - Abdomen Armor: 4 4/4 HP (5-8) - L Leg Armor: 4 4/4 HP (1-4) - R Leg Armor: 4 4/4 HP Equipment: Superior clothing worth 60 L Comb & Beauty Products 20 L in coin Dagger
** Marla ** Runes: Earth Man Fertility Homeland: Sartar, Occupation: Priest, Initiate of Cult: Ernalda STR: 14, CON: 11, SIZ: 11, DEX: 13, INT: 13, POW: 14, CHA: 19, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Devotion (Ernalda) 80%, Loyalty (Locaem Tribe) 70%, Loyalty (Three Emeralds Ernalda Temple) 70%, Reputation 15%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Ernalda - Initiate - Rune Points: 3 Runes: Air 60%, Earth 95%, Darkness 25%, Man 75%, Beast 25%, Stasis 50%, Death 25%, Truth 50%, Disorder 50%, Illusion 50%, Harmony 50%, Movement 50%, Fertility 75%, Skills: Sing 85%, Worship (Ernalda) 80%, Speak (Heortling) 60%, Dance 55%, Cult Lore (Ernalda) 50%, Climb 45%, Spirit Combat 45%, Jump 44%, Medium Shield 40%, Art (Hair & Make-Up) 40%, Dagger 35%, Large Shield 35%, Crossbows 35%, Grapple 35% Spirit Magic: Heal (4pts), Ignite (1pts), Disruption (1pts) Rune Spells: Absorption (1pts), Arouse Passion (1pts), Charisma (1pts) Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 4 3/3 HP (13-15) - R Arm Armor: 4 3/3 HP (12) - Chest Armor: 4 5/5 HP (9-11) - Abdomen Armor: 4 4/4 HP (5-8) - L Leg Armor: 4 4/4 HP (1-4) - R Leg Armor: 4 4/4 HP Equipment: Superior clothing worth 60 L, Comb & Beauty Products, 20 L in coin, Dagger,