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--- NPC --- Runes: Movement Disorder Air Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Orlanth Adventurous Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: NPC is Always Late and Tactful. He is a Common adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 10 (50%) Dexterity: 14 (70%) Intelligence: 10 (50%) Power: 15 (75%) Charisma: 15 (75%) Derived Stats: Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 60% Reputation 5% Love (Family) 70% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Moon 40% Darkness 20% Air 70% Power Runes: Disorder 75% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 55% Sing 35% Speak (Heortling) 0% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 35% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Plant) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 15% **Stealth (+5%)** Hide 55% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 30% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 65% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 40% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (3pts) Strength (2pts) Fanaticism (1pts) Rune Spells: Leap (1pts) Melee Attacks: Large Shield 40% 1D6 SR 7 16/16 HP 1H Battle Axe 65% 1D8+2 SR 7 8/8 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** NPC ** Runes: Movement Disorder Air Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Orlanth Adventurous STR: 10, CON: 12, SIZ: 10, DEX: 14, INT: 10, POW: 15, CHA: 15, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Honor 60%, Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Darkness 20%, Air 70%, Moon 40%, Movement 75%, Disorder 75%, Skills: Battle Axe 65%, Jump 57%, Climb 55%, Hide 55%, Survival 55%, Orate 55%, Large Shield 40%, Spirit Combat 40%, Medium Shield 35%, Cult Lore (Orlanth) 35%, Sing 35%, Dodge 33%, 1H Spear 30%, Farm 30% Spirit Magic: Fanaticism (1pts), Heal (3pts), Strength (2pts) Rune Spells: Leap (1pts) Attacks: Large Shield 40% 1D6 SR 7 16/16 HP 1H Battle Axe 65% 1D8+2 SR 7 8/8 HP Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,