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--- NPC --- Runes: Illusion Death Water Type: Player Character Homeland: Prax: Bison Riders Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: NPC is Insolent and Sensual. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 17 (85%) Dexterity: 8 (40%) Intelligence: 18 (90%) Power: 17 (85%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 4 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Temple) 60% Honor 60% Reputation 20% Hate (Chaos) 60% Love (Family) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Earth 60% Water 80% Darkness 40% Air 10% Power Runes: Death 85% Illusion 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 11% Drive (Chariot) 0% Jump 19% Ride (Bison) 35% Ride (Horse) 0% Swim 10% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 60% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Praxian) 60% Speak (Tradetalk) 20% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 80% Bureacracy 0% Celestial Lore 20% Cult Lore (Humakt) 30% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 40% Customs (Heortling) 0% Elder Race Lore (Elves) 20% Evaluate 25% Farm 25% First Aid 40% Game 30% Herd 50% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 20% Peaceful Cut 40% Plant Lore 20% Read/Write (Old Tarsh) 25% Shiphandling 0% Survival 40% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 20% Sense Chaos 0% Sorcery (Spell) 20% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 45% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 45% Devise 15% Play Instrument 15% Sleight 20% **Perception (+15%)** Insight (Species) 35% Listen 50% Scan 60% Search 40% Track 20% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 40% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 40% Battle Axe 20% Broadsword 30% Dagger 85% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 30% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 85% Small Shield 25% Spirit Magic: Heal (6pts) Strength (2pts) Disruption (1pts) Protection (1pts) Rune Spells: Turn Undead (1pts) Detect Truth (1pts) Sever Spirit (3pts) Melee Attacks: Dagger 85% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 85% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** NPC ** Runes: Illusion Death Water Homeland: Prax: Bison Riders, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 13, CON: 13, SIZ: 17, DEX: 8, INT: 18, POW: 17, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 60%, Reputation 20%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Water 80%, Darkness 40%, Air 10%, Earth 60%, Death 85%, Illusion 85%, Skills: Medium Shield 85%, Dagger 85%, Battle 80%, Spirit Combat 60%, Intimidate 60%, Speak (Praxian) 60%, Scan 60%, Herd 50%, Listen 50%, Craft (Arms) 45%, Homeland Lore (Local) 45%, Worship (Humakt) 45%, 1H Spear 40%, 2H Spear 40% Spirit Magic: Heal (6pts), Strength (2pts), Disruption (1pts), Protection (1pts) Rune Spells: Turn Undead (1pts), Detect Truth (1pts), Sever Spirit (3pts) Attacks: Dagger 85% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 85% 1D4+1D4 SR 8 12/12 HP Light Crossbow 35% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,