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Benessa
Full Character
Stat Block
--- Benessa --- Runes: Man Death Earth Type: Player Character Homeland: Balazaring Occupation: Chariot Driver Initiate of Cult: Babeester Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Benessa is Righteous and Bewildered. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 16 (80%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 16 (80%) Charisma: 10 (50%) Derived Stats: Hit Points: 17 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 15% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Babeester Gor) 60% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Darkness 60% Fire/Sky 10% Air 40% Earth 80% Power Runes: Man 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 50% Jump 75% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 15% Sing 25% Speak (Earthtongue) 15% Speak (Heortling) 0% **Knowledge (+10%)** Alchemy 0% Animal Lore 25% Battle 40% Bureacracy 0% Celestial Lore 15% Cult Lore (Babeester Gor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 25% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 40% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 85% Search 35% Track 25% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 40% 1H Hammer 25% 1H Mace 30% 1H Spear 80% 2H Axe 40% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 45% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 85% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 30% Small Shield 30% Spirit Magic: Heal (1pts) Strength (2pts) Bladesharp (1pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Shield (1pts) Earth Shield (3pts) Summon Earth Elemental (1pts) Melee Attacks: Small Shield 30% 1D3+1D4 SR 6 8/8 HP 1H Short Spear 80% 1D6+1+1D4 SR 5 10/10 HP Ranged Attacks: Thrown Javelin 85% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Benessa ** Runes: Man Death Earth Homeland: Balazaring, Occupation: Chariot Driver, Initiate of Cult: Babeester Gor STR: 12, CON: 16, SIZ: 15, DEX: 13, INT: 17, POW: 16, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Tribe) 60%, Devotion (Babeester Gor) 60%, Honor 60%, Reputation 15%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Earth 80%, Darkness 60%, Fire/Sky 10%, Air 40%, Death 85%, Man 85%, Skills: Javelin 85%, Scan 85%, 1H Spear 80%, Jump 75%, Drive (Chariot) 50%, Climb 45%, Whip 45%, Listen 45%, Spirit Combat 45%, 2H Axe 40%, Battle 40%, Worship (Babeester Gor) 40%, 1H Axe 40%, Survival 40% Spirit Magic: Heal (1pts), Strength (2pts), Bladesharp (1pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Shield (1pts), Earth Shield (3pts), Summon Earth Elemental (1pts) Attacks: Small Shield 30% 1D3+1D4 SR 6 8/8 HP 1H Short Spear 80% 1D6+1+1D4 SR 5 10/10 HP Thrown Javelin 85% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,