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Yndira Shadowstep
Full Character
Stat Block
--- Yndira Shadowstep --- Runes: Illusion Disorder Moon Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Eurmal Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Yndira was raised in the bustling alleys of Jonstown, daughter of a disgraced scribe and a brothel worker. Learning quickly that charm, sleight of hand, and silence were tools more powerful than a sword, she turned to thievery. But hers was not mindless stealing—she followed Eurmal’s chaotic creed, mocking authority and redistributing coin when it suited her. Beneath her sardonic smile is a razor-sharp mind and a tangled web of loyalties. She once helped a Lhankor Mhy scholar recover stolen texts, and sometimes steals only to trade favors. Her reputation among smugglers and tricksters is growing—but so is the bounty on her head. Stats: Strength: 11 (55%) Constitution: 8 (40%) Size: 17 (85%) Dexterity: 10 (50%) Intelligence: 10 (50%) Power: 16 (80%) Charisma: 11 (55%) Derived Stats: Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 10 Movement: Ground: 8 Passions & Reputations: Hate (Authority) 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Eurmal - Initiate - Rune Points: 1 Elemental Runes: Darkness 40% Air 30% Moon 60% Power Runes: Disorder 75% Illusion 75% Condition Runes: Skills: **Agility (-5%)** Climb 55% Dodge 35% Jump 25% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 25% Dance 15% Disguise 35% Fast Talk 60% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Animal Lore 5% Battle 10% Celestial Lore 5% Cult Lore (Eurmal) 35% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Spirit Combat 50% Worship (Eurmal) 25% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 15% Play Instrument 5% Sleight 50% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-10%)** Hide 10% Move Quietly 30% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 50% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 25% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Shimmer (3pts) Silence (1pts) Disruption (1pts) Rune Spells: Illusory Substance (1pts) Melee Attacks: Kopis 5% 1D8+1+1D4 SR 6 12/12 HP Dagger 25% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 5% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 5% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Yndira Shadowstep ** Runes: Illusion Disorder Moon Homeland: Sartar, Occupation: Thief, Initiate of Cult: Eurmal STR: 11, CON: 8, SIZ: 17, DEX: 10, INT: 10, POW: 16, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Cults: Eurmal - Initiate - Rune Points: 1 Runes: Air 30%, Moon 60%, Darkness 40%, Illusion 75%, Disorder 75%, Skills: Fast Talk 60%, Climb 55%, Speak (Heortling) 50%, Spirit Combat 50%, Sleight 50%, Broadsword 50%, Cult Lore (Eurmal) 35%, Disguise 35%, Dodge 35%, Farm 30%, Homeland Lore (Local) 30%, Medium Shield 30%, Move Quietly 30%, Crossbows 25% Spirit Magic: Shimmer (3pts), Silence (1pts), Disruption (1pts) Rune Spells: Illusory Substance (1pts) Attacks: Kopis 5% 1D8+1+1D4 SR 6 12/12 HP Dagger 25% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 5% 1D4+1D4 SR 7 12/12 HP Light Crossbow 5% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,