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Margarot Ernaldstdaughter
Full Character
Stat Block
--- Margarot Ernaldstdaughter --- Runes: Earth Disorder Death Type: Player Character Homeland: Old Tarsh Occupation: Priest God Talker of Cult: Maran Gor Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 14 (70%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 16 (80%) Charisma: 16 (80%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Devotion (Maran Gor) 80% Loyalty (Shaker Temple) 60% Reputation 15% Hate (Lunars) 60% Love (Family) 60% Devotion (Any) 60% **Cults: Maran Gor - God Talker - Rune Points: 3 Elemental Runes: Earth 90% Fire/Sky 20% Air 40% Power Runes: Man 50% Death 80% Fertility 20% Disorder 80% Movement 50% Beast 50% Harmony -30% Illusion 50% Truth 50% Stasis 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Ride (Dinosaur) 10% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 70% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 30% Sing 55% Speak (Earthtongue) 15% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (Maran Gor) 50% Cult Lore (Maran Gor) 50% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Manage Household 25% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Tarshite) 15% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 20% Prepare Corpse 15% Spirit Combat 40% Worship (Maran Gor) 55% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 40% Track 10% **Stealth (+0%)** Hide 20% Move Quietly 35% **Melee (+5%)** 1H Axe 75% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (3pts) Bladesharp (3pts) Rune Spells: Heal Wound (1pts) Summon Earth Elemental (1pts) Find Enemy (1pts) Melee Attacks: Fist 30% 1D3+1D4 SR 9 0/0 HP 1H Battle Axe 75% 1D8+2+1D4 SR 8 8/8 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Margarot Ernaldstdaughter ** Runes: Earth Disorder Death Homeland: Old Tarsh, Occupation: Priest, God Talker of Cult: Maran Gor STR: 14, CON: 15, SIZ: 14, DEX: 10, INT: 14, POW: 16, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Hate (Lunars) 60%, Love (Family) 60%, Devotion (Any) 60%, Loyalty (Clan) 60%, Devotion (Maran Gor) 80%, Loyalty (Shaker Temple) 60%, Reputation 15%, Cults: Maran Gor - God Talker - Rune Points: 3 Runes: Fire/Sky 20%, Air 40%, Earth 90%, Man 50%, Death 80%, Disorder 80%, Movement 50%, Fertility 20%, Illusion 50%, Beast 50%, Stasis 50%, Truth 50%, Skills: 1H Axe 75%, Dance 70%, Speak (Tarshite) 55%, Worship (Maran Gor) 55%, Sing 55%, Cult Lore (Maran Gor) 50%, Cult Lore (Maran Gor) 50%, Search 40%, Spirit Combat 40%, Climb 40%, Homeland Lore (Local) 35%, Move Quietly 35%, Medium Shield 35%, Jump 30% Spirit Magic: Heal (3pts), Bladesharp (3pts) Rune Spells: Find Enemy (1pts), Heal Wound (1pts), Summon Earth Elemental (1pts) Attacks: Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Fist 30% 1D3+1D4 SR 9 0/0 HP 1H Battle Axe 75% 1D8+2+1D4 SR 8 8/8 HP Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,