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Harsta
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--- Harsta --- Runes: Moon Death Illusion Type: Player Character Homeland: Lunar Tarsh Occupation: Priest Initiate of Cult: Seven Mothers Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: An ambitious assistant priestess looking for power and renoun, seeing the war as an opportunity to fullfill her goals. Stats: Strength: 15 (75%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 14 (70%) Power: 19 (95%) Charisma: 14 (70%) Derived Stats: Magic Points: 19 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Red Emperor) 60% Loyalty (General Fazzur) 60% Hate (Other Clan, Trolls) 60% Reputation 15% Love (Family) 80% Devotion (any) 60% Loyalty (City) 60% Loyalty (Shaker Temple) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Moon 80% Earth 20% Water 50% Power Runes: Man 50% Beast 50% Death 80% Truth 25% Disorder 50% Fertility 20% Stasis 25% Harmony 50% Illusion 75% Movement 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 45% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 30% Sing 60% Speak (Heortling) 0% Speak (New Pelorian) 80% Speak (Tarshite) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (7 Mothers) 40% Cult Lore (Seven Mothers) 50% Customs (Heortling) 0% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 30% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Read/Write (New Palorean) 20% Read/Write (New Pelorian) 50% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 50% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (7 Mothers) 40% Worship (Seven Mothers) 60% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 70% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 45% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 45% Medium Shield 40% Small Shield 30% Spirit Magic: Heal (0pts) Control (0pts) Fireblade (0pts) Protection (0pts) Countermagic (0pts) Rune Spells: Madness (2pts) Reflection (1pts) Summon Moon Elemental (1pts) Dismiss Moon Elemental (1pts) Melee Attacks: Kopis 45% 1D8+1+1D4 SR 5 12/12 HP Dagger 40% 1D4+2+1D4 SR 7 6/6 HP Long Spear 70% 1D10+1+1D4 SR 3 10/10 HP Large Shield 45% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Composite Bow 30% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 35% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Harsta ** Runes: Moon Death Illusion Homeland: Lunar Tarsh, Occupation: Priest, Initiate of Cult: Seven Mothers STR: 15, CON: 13, SIZ: 15, DEX: 14, INT: 14, POW: 19, CHA: 14, Derived Stats: Magic Points: 19, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Family) 80%, Devotion (any) 60%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Red Emperor) 60%, Loyalty (General Fazzur) 60%, Hate (Other Clan, Trolls) 60%, Reputation 15%, Loyalty (Shaker Temple) 60%, Loyalty (City) 60%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Moon 80%, Earth 20%, Water 50%, Fertility 20%, Disorder 50%, Harmony 50%, Illusion 75%, Movement 75%, Stasis 25%, Death 80%, Truth 25%, Man 50%, Beast 50%, Skills: Speak (New Pelorian) 80%, 2H Spear 70%, Worship (Seven Mothers) 60%, Sing 60%, Spirit Combat 55%, Jump 52%, Cult Lore (Seven Mothers) 50%, Battle 50%, Read/Write (New Pelorian) 50%, Climb 50%, Meditate 50%, Kopis 45%, Dance 45%, Farm 45% Spirit Magic: Control (0pts), Fireblade (0pts), Protection (0pts), Countermagic (0pts), Heal (0pts) Rune Spells: Reflection (1pts), Summon Moon Elemental (1pts), Dismiss Moon Elemental (1pts), Madness (2pts) Attacks: Kopis 45% 1D8+1+1D4 SR 5 12/12 HP Dagger 40% 1D4+2+1D4 SR 7 6/6 HP Long Spear 70% 1D10+1+1D4 SR 3 10/10 HP Large Shield 45% 1D6+1D4 SR 6 16/16 HP Composite Bow 30% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 35% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,