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Orlister
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--- Orlister --- Runes: Air Movement Illusion Type: Player Character Homeland: Sartar Occupation: Light Cavalry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 17 (85%) Constitution: 17 (85%) Size: 15 (75%) Dexterity: 20 (100%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 0 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 12 Movement: Ground: 8 Passions & Reputations: Honor 70% Reputation 10% Love (Family) 60% Love (Famille) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 80% Loyalty (Compagnons) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 4 Elemental Runes: Earth 50% Fire/Sky 50% Air 80% Power Runes: Man 50% Harmony 50% Disorder 50% Fertility 50% Death 50% Truth 25% Stasis 25% Movement 75% Beast 50% Illusion 75% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 100% Drive (Chariot) 20% Jump 75% Ride (Horse) 20% Ride (Cheval) 55% Ride (Chevaux) 25% Swim 30% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 45% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 40% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 50% First Aid 40% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 40% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 70% Search 35% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 50% **Melee (+25%)** 1H Axe 90% 1H Hammer 35% 1H Mace 40% 1H Spear 40% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 45% Broadsword 95% Dagger 50% Fist 50% Grapple 50% Greatsword 30% Kick 40% Kopis 35% Lance 30% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 65% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 45% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 50% Medium Shield 90% Small Shield 40% Spirit Magic: Heal (2pts) Mobility (0pts) Protection (3pts) Second Sight (0pts) Rune Spells: Dismiss Elemental (1pts) Summon Elemental (1pts) Melee Attacks: Broadsword 95% 1D8+1+1D4 SR 3 12/12 HP Medium Shield 90% 1D4+1D4 SR 4 12/12 HP Ranged Attacks: Composite Bow 65% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Orlister ** Runes: Air Movement Illusion Homeland: Sartar, Occupation: Light Cavalry, Initiate of Cult: Orlanth Adventurous STR: 17, CON: 17, SIZ: 15, DEX: 20, INT: 17, POW: 12, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Tribe) 60%, Devotion (Orlanth) 80%, Loyalty (Compagnons) 60%, Honor 70%, Reputation 10%, Love (Family) 60%, Love (Famille) 60%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 4 Runes: Fire/Sky 50%, Air 80%, Earth 50%, Man 50%, Death 50%, Harmony 50%, Disorder 50%, Fertility 50%, Beast 50%, Truth 25%, Stasis 25%, Movement 75%, Illusion 75%, Skills: Dodge 100%, Broadsword 95%, 1H Axe 90%, Medium Shield 90%, Jump 75%, Scan 70%, Composite Bow 65%, Climb 55%, Speak (Heortling) 55%, Ride (Cheval) 55%, Large Shield 50%, Farm 50%, Dagger 50%, Grapple 50% Spirit Magic: Protection (3pts), Second Sight (0pts), Heal (2pts), Mobility (0pts) Rune Spells: Summon Elemental (1pts), Dismiss Elemental (1pts) Attacks: Medium Shield 90% 1D4+1D4 SR 4 12/12 HP Broadsword 95% 1D8+1+1D4 SR 3 12/12 HP Composite Bow 65% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,