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Oraninna Blue-Eyes
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--- Oraninna Blue-Eyes --- Runes: Beast Air Harmony Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Ernalda Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Your grandparent's history Your grandparent was a(n) healer from Old Tarsh. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born this year. Your grandparent was present at the Battle of Grizzly Peak. Your grandparent died with great glory defending the king and queen. Gain Honor Passion and Loyalty (Sartar) or Loyalty (Feathered Horse Queen). You have a famous ancestor and get a +5% bonus to your Orate skill and +1% Reputation. 1604 is the year of your adventurer's birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parents' history Your parent was a(n) hunter from Old Tarsh. Year 1609 Persistent raiding by the tusk riders rallied their foes, and many lands (Sartar, Tarsh, Trolls) sent their best hunters and warriors to hunt down the raiders. Success was, as usual, questionable. It was a normal year for your parent. Gain +10% in one of a hunter's occupational skills. Your parent was killed in battle. Gain Hate (Old Tarsh). Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged, and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste's Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills, when Broyan's rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d'ĂȘtat, and civil war erupted in that land. You nearly starved to death during the second year of the Great Winter, but were kept alive by being fed by the Ernalda Temple. Gain Devotion (Ernalda). Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and darkness creatures crossed Dragon Pass en route to the Castle of Lead. A normal year. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesying doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld, and the constellation called Orlanth's Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek's companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. A normal year. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite heroquesters led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometres long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a "dragon-shaped cloud" obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiralled around Dragon Pass, circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur's nephew) had murdered many of Fazzur's kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur's son, Onjur, to become king. During the Liberation of Pavis, you were nearly killed in battle. Gain Battle +5% and a distinctive scar on your head. Stats: Strength: 15 (75%) Constitution: 17 (85%) Size: 13 (65%) Dexterity: 17 (85%) Intelligence: 16 (80%) Power: 15 (75%) Charisma: 14 (70%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Sartar) 60% Devotion (Ernalda) 70% Honor 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Old Tarsh) 60% **Cults: Ernalda - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 85% Earth 55% Power Runes: Fertility 50% Beast 90% Truth 50% Harmony 80% Movement 50% Man 10% Disorder 20% Death 50% Stasis 50% Illusion 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 44% Drive (Chariot) 15% Jump 61% Ride (Horse) 15% Ride (Horse) 20% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 65% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 20% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 20% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Ernalda) 45% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Ernalda) 55% **Manipulation (+15%)** Conceal 30% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 40% **Stealth (+10%)** Hide 55% Move Quietly 45% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 95% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Demoralize (0pts) Heal (2pts) Light (0pts) Ignite (0pts) Speedart (2pts) Rune Spells: Heal Body (3pts) Summon Earth Elemental (1pts) Dismiss Earth Elemental (1pts) Melee Attacks: Medium Shield 45% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 95% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Oraninna Blue-Eyes ** Runes: Beast Air Harmony Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Ernalda STR: 15, CON: 17, SIZ: 13, DEX: 17, INT: 16, POW: 15, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Old Tarsh) 60%, Loyalty (Sartar) 60%, Devotion (Ernalda) 70%, Honor 60%, Reputation 5%, Love (Family) 70%, Cults: Ernalda - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 85%, Earth 55%, Harmony 80%, Fertility 50%, Beast 90%, Truth 50%, Movement 50%, Man 10%, Disorder 20%, Death 50%, Stasis 50%, Illusion 50%, Skills: Composite Bow 95%, Dance 65%, Jump 61%, Worship (Ernalda) 55%, Hide 55%, Speak (Heortling) 55%, Climb 50%, Scan 50%, Listen 50%, Move Quietly 45%, Farm 45%, Cult Lore (Ernalda) 45%, Medium Shield 45%, Dodge 44% Spirit Magic: Heal (2pts), Light (0pts), Ignite (0pts), Speedart (2pts), Demoralize (0pts) Rune Spells: Heal Body (3pts), Summon Earth Elemental (1pts), Dismiss Earth Elemental (1pts) Attacks: Medium Shield 45% 1D4+1D4 SR 6 12/12 HP Composite Bow 95% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,