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Chrom
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--- Chrom --- Runes: Air Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 80 L Ransom: 500 L Description: Stats: Strength: 10 (50%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 16 (80%) Intelligence: 15 (75%) Power: 10 (50%) Charisma: 19 (95%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 50% Fire/Sky 30% Power Runes: Death 50% Beast 40% Movement 40% Harmony 50% Illusion 50% Fertility 50% Man 25% Stasis 25% Disorder 50% Truth 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 63% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 35% Sing 40% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Stormspeech) 65% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 35% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Craft (Sdg) 35% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 40% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 55% Small Shield 25% Rune Spells: Increase/Decrease Wind (1pts) Wind Warp (1pts) Summons of Evil (3pts) Summon Elemental (1pts) Dismiss Elemental (1pts) Melee Attacks: Medium Shield 55% 1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 40% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Chrom ** Runes: Air Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Orlanth Adventurous STR: 10, CON: 15, SIZ: 14, DEX: 16, INT: 15, POW: 10, CHA: 19, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Devotion (Orlanth) 60%, Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 50%, Fire/Sky 30%, Air 80%, Man 25%, Stasis 25%, Harmony 50%, Illusion 50%, Fertility 50%, Truth 50%, Disorder 50%, Death 50%, Beast 40%, Movement 40%, Skills: Speak (Stormspeech) 65%, Jump 63%, Speak (Heortling) 60%, Medium Shield 55%, Climb 45%, Manage Household 45%, Scan 40%, Composite Bow 40%, Sing 40%, Spirit Combat 40%, Dodge 37%, Grapple 35%, Herd 35%, Fist 35% Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Elemental (1pts), Dismiss Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Medium Shield 55% 1D4 SR 6 12/12 HP Composite Bow 40% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),