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Nero
Full Character
Stat Block
--- Nero --- Runes: Movement Illusion Moon Type: Player Character Homeland: Lunar Tarsh Occupation: Priest Initiate of Cult: Crimson Bat Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 12 (60%) Constitution: 14 (70%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 19 (95%) Charisma: 18 (90%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 19 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Ground: 8 Passions & Reputations: Love (Family) 60% Devotion (any) 60% Loyalty (Clan) 60% Loyalty (Shaker Temple) 60% Reputation 15% **Cults: Crimson Bat - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Fire/Sky 20% Moon 70% Power Runes: Man 50% Harmony 50% Illusion 75% Movement 75% Beast 50% Death 50% Truth 25% Stasis 25% Fertility 50% Chaos 50% Disorder 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Swim 25% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 40% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 25% Orate 35% Sing 55% Speak (Heortling) 0% Speak (New Pelorian) 65% Speak (Tarshite) 35% Speak (Tradetalk) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Crimson Bat) 25% Cult Lore (Hh) 40% Customs (Heortling) 0% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 30% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Read/Write (Dd) 20% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+15%)** Meditate 70% Prepare Corpse 25% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 75% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Crimson Bat) 55% Worship (Jj) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 85% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 35% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 75% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 55% Medium Shield 50% Small Shield 30% Spirit Magic: Darkwall (0pts) Mobility (0pts) Demoralize (0pts) Multimissile (0pts) Detect Enemies (0pts) Rune Spells: Mindblast (2pts) Absorption (1pts) Chaos Gift (2pts) MultiSpell (1pts) Discorporation (1pts) Melee Attacks: Claw 40% 1D4+1+1D4 SR 7 0/0 HP Large Shield 55% 1D6+1D4 SR 6 16/16 HP 1H Short Spear 85% 1D6+1+1D4 SR 5 10/10 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Nero ** Runes: Movement Illusion Moon Homeland: Lunar Tarsh, Occupation: Priest, Initiate of Cult: Crimson Bat STR: 12, CON: 14, SIZ: 15, DEX: 14, INT: 15, POW: 19, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 19, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 15%, Love (Family) 60%, Devotion (any) 60%, Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Cults: Crimson Bat - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 20%, Moon 70%, Beast 50%, Death 50%, Truth 25%, Stasis 25%, Fertility 50%, Chaos 50%, Disorder 50%, Man 50%, Harmony 50%, Illusion 75%, Movement 75%, Skills: 1H Spear 85%, Spirit Combat 75%, Composite Bow 75%, Meditate 70%, Speak (New Pelorian) 65%, Worship (Crimson Bat) 55%, Large Shield 55%, Sing 55%, Jump 52%, Medium Shield 50%, Climb 50%, Worship (Jj) 45%, Farm 45%, Homeland Lore (Local) 40% Spirit Magic: Detect Enemies (0pts), Darkwall (0pts), Mobility (0pts), Demoralize (0pts), Multimissile (0pts) Rune Spells: Discorporation (1pts), Mindblast (2pts), Absorption (1pts), Chaos Gift (2pts), MultiSpell (1pts) Attacks: Large Shield 55% 1D6+1D4 SR 6 16/16 HP 1H Short Spear 85% 1D6+1+1D4 SR 5 10/10 HP Claw 40% 1D4+1+1D4 SR 7 0/0 HP Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,