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Chrom
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--- Chrom --- Runes: Movement Air Disorder Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Eurmal Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 15 (75%) Dexterity: 17 (85%) Intelligence: 14 (70%) Power: 10 (50%) Charisma: 18 (90%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Hate (Authority) 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Darkness 30% Air 80% Earth 50% Power Runes: Fertility 50% Harmony 25% Movement 85% Beast 50% Truth 40% Stasis 15% Illusion 60% Man 50% Death 50% Disorder 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 89% Drive (Chariot) 15% Jump 61% Ride (Horse) 15% Ride (Horse) 20% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 60% Dance 25% Disguise 45% Fast Talk 75% Intimidate 25% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Tradetalk) 30% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Eurmal) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 15% Game 20% Herd 30% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Eurmal) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 30% Play Instrument 20% Sleight 55% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 30% Move Quietly 75% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 50% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 70% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Heal (0pts) Ignite (0pts) Glamour (0pts) Silence (0pts) Mobility (0pts) Rune Spells: Illusory Motion (1pts) Illusory Substance (1pts) Illusory Odor (1pts) Illusory Sight (1pts) Illusory Sound (1pts) Melee Attacks: Dagger 50% 1D4+2+1D4 SR 6 6/6 HP Medium Shield 45% 1D4+1D4 SR 5 12/12 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Chrom ** Runes: Movement Air Disorder Homeland: Sartar, Occupation: Thief, Initiate of Cult: Eurmal STR: 12, CON: 15, SIZ: 15, DEX: 17, INT: 14, POW: 10, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Reputation 5%, Love (Family) 70%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Air 80%, Earth 50%, Darkness 30%, Harmony 25%, Movement 85%, Fertility 50%, Beast 50%, Truth 40%, Stasis 15%, Illusion 60%, Man 50%, Death 50%, Disorder 75%, Skills: Dodge 89%, Fast Talk 75%, Move Quietly 75%, Composite Bow 70%, Jump 61%, Climb 60%, Charm 60%, Speak (Heortling) 60%, Sleight 55%, Dagger 50%, Worship (Eurmal) 45%, Medium Shield 45%, Disguise 45%, Farm 45% Spirit Magic: Silence (0pts), Mobility (0pts), Heal (0pts), Ignite (0pts), Glamour (0pts) Rune Spells: Illusory Odor (1pts), Illusory Sight (1pts), Illusory Sound (1pts), Illusory Motion (1pts), Illusory Substance (1pts) Attacks: Dagger 50% 1D4+2+1D4 SR 6 6/6 HP Medium Shield 45% 1D4+1D4 SR 5 12/12 HP Composite Bow 70% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,