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Chrom
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Stat Block
--- Chrom --- Runes: Movement Beast Air Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: Stats: Strength: 10 (50%) Constitution: 15 (75%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 18 (90%) Derived Stats: Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 60% Reputation 10% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Water 20% Fire/Sky 10% Air 80% Earth 50% Power Runes: Beast 85% Disorder 50% Movement 85% Death 50% Truth 50% Stasis 15% Harmony 50% Illusion 50% Fertility 50% Man 15% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 92% Ride (Horse) 10% Ride (Horse) 50% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 55% Sing 40% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Stormspeech) 30% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 30% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 60% First Aid 25% Game 20% Herd 35% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 40% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Craft (Sei La) 35% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 45% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 85% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 40% Spirit Magic: Heal (0pts) Slow (0pts) Light (0pts) Repair (0pts) Mobility (0pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Dagger 45% 1D4+2+1D4 SR 7 6/6 HP Ranged Attacks: Light Crossbow 85% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Chrom ** Runes: Movement Beast Air Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Orlanth STR: 10, CON: 15, SIZ: 15, DEX: 14, INT: 13, POW: 11, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Earth 50%, Water 20%, Fire/Sky 10%, Air 80%, Beast 85%, Death 50%, Disorder 50%, Movement 85%, Truth 50%, Stasis 15%, Man 15%, Harmony 50%, Illusion 50%, Fertility 50%, Skills: Jump 92%, Crossbows 85%, Speak (Heortling) 60%, Farm 60%, Orate 55%, Ride (Horse) 50%, Dagger 45%, Climb 45%, Manage Household 45%, Spirit Combat 40%, Sing 40%, Worship (Orlanth) 40%, Small Shield 40%, Scan 40% Spirit Magic: Mobility (0pts), Heal (0pts), Slow (0pts), Light (0pts), Repair (0pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Dagger 45% 1D4+2+1D4 SR 7 6/6 HP Light Crossbow 85% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),