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--- NPC --- Runes: Beast Illusion Water Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Telmor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: NPC is Modest and Coherent. He is a Heroic adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 13 (65%) Size: 12 (60%) Dexterity: 16 (80%) Intelligence: 14 (70%) Power: 13 (65%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 13 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Pack Leader) 60% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Air 50% Water 80% Power Runes: Illusion 85% Beast 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 47% Drive (Chariot) 10% Jump 78% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 15% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 75% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 100% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 35% **Stealth (+10%)** Hide 50% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 50% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 85% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 60% Small Shield 25% Spirit Magic: Befuddle (2pts) Protection (3pts) Detect Spirit (1pts) Spirit Binding (1pts) Slow (1pts) Farsee (1pts) Ignite (1pts) Rune Spells: Wolfhide (3pts) Wolf's Head (1pts) Transform Self (2pts) Melee Attacks: 1H Battle Axe 50% 1D8+2 SR 6 8/8 HP Medium Shield 60% 1D4 SR 6 12/12 HP Ranged Attacks: Thrown Javelin 85% 1D10 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** NPC ** Runes: Beast Illusion Water Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Telmor STR: 9, CON: 13, SIZ: 12, DEX: 16, INT: 14, POW: 13, CHA: 12, Derived Stats: Magic Points: 13, Damage Bonus: 0, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Pack Leader) 60%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Water 80%, Air 50%, Illusion 85%, Beast 85%, Skills: Spirit Combat 100%, Javelin 85%, Jump 78%, Survival 75%, Medium Shield 60%, Climb 55%, Battle Axe 50%, Hide 50%, Dodge 47%, Fist 35%, Grapple 35%, Broadsword 35%, Homeland Lore (Local) 35%, Track 35% Spirit Magic: Farsee (1pts), Ignite (1pts), Befuddle (2pts), Protection (3pts), Detect Spirit (1pts), Spirit Binding (1pts), Slow (1pts) Rune Spells: Wolfhide (3pts), Wolf's Head (1pts), Transform Self (2pts) Attacks: 1H Battle Axe 50% 1D8+2 SR 6 8/8 HP Medium Shield 60% 1D4 SR 6 12/12 HP Thrown Javelin 85% 1D10 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,