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Derdar Blue-Eye
Full Character
Stat Block
--- Derdar Blue-Eye --- Runes: Disorder Illusion Earth Type: Player Character Homeland: Lunar Tarsh Occupation: Bandit Initiate of Cult: Maran Gor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Derdar Blue-Eye is Approachable and Easygoing. He is a Common adventurer. (He/Him) Stats: Strength: 17 (85%) Constitution: 13 (65%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 11 (55%) Power: 8 (40%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D6 Hit Points: 14 Healing Rate: 3 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Devotion (Maran Gor) 60% Loyalty (Shaker Temple) 60% Reputation 5% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Moon 10% Earth 60% Darkness 40% Fire/Sky 20% Power Runes: Illusion 75% Disorder 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 27% Drive (Chariot) 10% Jump 38% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 55% Disguise 5% Fast Talk 5% Intimidate 35% Intrigue 10% Orate 10% Sing 10% Speak (Earthtongue) 25% Speak (Heortling) 0% Speak (New Pelorian) 50% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 10% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 35% First Aid 20% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Plant) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 15% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 15% **Stealth (-5%)** Hide 35% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 50% 1H Spear 25% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 35% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 25% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 45% Medium Shield 30% Small Shield 20% Spirit Magic: Vigor (2pts) Befuddle (2pts) Ironhand (2pts) Rune Spells: Create Fissure (1pts) Melee Attacks: Heavy Mace 50% 1D8+2+1D6 SR 7 10/10 HP Large Shield 45% 1D6+1D6 SR 7 16/16 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Derdar Blue-Eye ** Runes: Disorder Illusion Earth Homeland: Lunar Tarsh, Occupation: Bandit, Initiate of Cult: Maran Gor STR: 17, CON: 13, SIZ: 16, DEX: 11, INT: 11, POW: 8, CHA: 11, Derived Stats: Damage Bonus: +1D6, Hit Points: 14, Magic Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Devotion (Maran Gor) 60%, Loyalty (Shaker Temple) 60%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Moon 10%, Earth 60%, Darkness 40%, Fire/Sky 20%, Illusion 75%, Disorder 75%, Skills: Climb 55%, Dance 55%, Survival 55%, 1H Mace 50%, Speak (New Pelorian) 50%, Large Shield 45%, Jump 38%, Intimidate 35%, Hide 35%, Kopis 35%, Farm 35%, Grapple 30%, Crossbows 30%, Fist 30% Spirit Magic: Vigor (2pts), Befuddle (2pts), Ironhand (2pts) Rune Spells: Create Fissure (1pts) Attacks: Heavy Mace 50% 1D8+2+1D6 SR 7 10/10 HP Large Shield 45% 1D6+1D6 SR 7 16/16 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,