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--- Mic --- Runes: Air Movement Death Type: Player Character Homeland: Durulz (Ducks) Occupation: Light Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 12 (60%) Constitution: 16 (80%) Size: 8 (40%) Dexterity: 19 (95%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 14 (70%) Derived Stats: Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Hate (Lunars) 60% Love (Family) 60% Love (Jorden) 80% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Honor 70% Reputation 10% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 20% Water 60% Power Runes: Beast 50% Stasis 15% Harmony 50% Disorder 50% Illusion 50% Death 75% Truth 50% Man 50% Movement 85% Fertility 25% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 50% Dodge 73% Drive (Chariot) 15% Jump 67% Ride (Horse) 0% Swim 90% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 20% Intrigue 10% Orate 30% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 45% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 40% Game 20% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 40% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 10% **Stealth (+20%)** Hide 50% Move Quietly 65% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 100% Dagger 65% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 80% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 55% Spirit Magic: Bladesharp (2pts) Heal (3pts) Rune Spells: Wind Warp (1pts) Summon Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Dagger 65% 1D4+2 SR 6 6/6 HP Broadsword 100% 1D8+1 SR 4 12/12 HP Small Shield 55% 1D3 SR 5 8/8 HP Ranged Attacks: Sling 80% 1D8 SR 0 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Mic ** Runes: Air Movement Death Homeland: Durulz (Ducks), Occupation: Light Infantry, Initiate of Cult: Orlanth Adventurous STR: 12, CON: 16, SIZ: 8, DEX: 19, INT: 16, POW: 14, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 14, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Hate (Lunars) 60%, Love (Family) 60%, Love (Jorden) 80%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor 70%, Reputation 10%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 20%, Water 60%, Air 90%, Truth 50%, Harmony 50%, Disorder 50%, Illusion 50%, Death 75%, Fertility 25%, Man 50%, Movement 85%, Beast 50%, Stasis 15%, Skills: Broadsword 100%, Swim 90%, Sling 80%, Dodge 73%, Jump 67%, Dagger 65%, Move Quietly 65%, Small Shield 55%, Speak (Heortling) 55%, Scan 50%, Hide 50%, Climb 50%, Battle 45%, Homeland Lore (Local) 45% Spirit Magic: Heal (3pts), Bladesharp (2pts) Rune Spells: Summon Elemental (1pts), Increase/Decrease Wind (1pts), Wind Warp (1pts) Attacks: Dagger 65% 1D4+2 SR 6 6/6 HP Broadsword 100% 1D8+1 SR 4 12/12 HP Small Shield 55% 1D3 SR 5 8/8 HP Sling 80% 1D8 SR 0 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,